Hi, i played your things again, and it's been fun.
At first i made them encounter the heir of sir Stitch, a long time ally of them that needed a little power up in front of adversity. So they went to look for his ancestor sword (after using a necro jam with a jam fairy... Yeah i play weird )
I've been afraid that my player leave with the coil and the needle in the first half an hour of the game. But the cold aura of the phantom made them think twice about it.
Last, they pushed the plant to knock out the seamstress while she was looking for them under the furniture, it was a fun move, they played all their aces, so i did accept a success.. And they joined the skeleton of Sir Stitch and its heir so it was a win win...
Fun play.
Thanks again :)