Thank's for your response!
I use samples (only) on a (very ugly) sequencer I made on the nintendo ds in C with the help of an open source project. I use max_mod and devkitpro, there is examples on github for auto compile sample from wav files in a folder named max_mod in the project. So it's on the rom file. I don't know if something similar exist on gba but on ds it's very easy.
But yea, it would mean more works that's true, the important is making something you like :-) I tried your sequencer just a few minutes and it seems to be a lot of fun!
The implementation of CV gate written in the description would be sooo awesome! O.o For my part I use "sync" in my nds sequencer, which is just a button who transform all the sequencer to mono and pan all to left and use the right channel to send a Sync sample. It needs a Y cable and it works good with korg machines because they accept low level sync
Maz Hoot
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A member registered May 25, 2023
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STEPPER: A 16-step sequencer for the Game Boy Advance comments · Replied to BD in STEPPER: A 16-step sequencer for the Game Boy Advance comments
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I just discovered your project, it’s very cool to know there is a project like this made today! Do you plan to use samples? Normally it’s possible on gba because with FAT (furious advance tracker) you can use both dmg sounds and samples. I stopped using FAT just because it crashed too much but using dmg sounds and samples at same time is so cool! And the sound quality of samples with gba is much better than with dmg-01 in lsdj.