This game is amazingly difficult, but fun even when driving me to frustrationg! I just wish there was a Steam Key that I could claim.
Mdbgamer
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Honestly...
Kinda an existential game. The soundtrack reminded me a lot of the soundtrack of an addon for a mod for Minecraft. That kinda peaceful, existential music as your surroundings change, the dangers change, and the risks increase.
A lot more forgiving than, say, Getting Over It, but no less enjoyable a process. Kind of wish I could explore more without the threat of the half sun's gaze...
Not gonna lie, I love this game to pieces. I haven't been able to get past one specific part in the full mode, though. I'd still be trying if my gaming laptop hadn't bricked itself, though. I love the story that's coming together. The art style is fantastic from the cutscenes to the gameplay. I love the hack n slash. I even love the fiendish difficulty that drove me to improve hours at a time. It's all just... so good. Very high quality work! You folks put your hearts and souls into this game, and it shows!
A few suggestions that might help:
Adjusting the recoil on the rifle down. I would say the accuracy on it is cancer, but that actually kills people.
Punch kills give either health or ammo back.
Kills done during ZA WARUDO give the other that the punch kill does not.
Energy shield(much like the armor mechanic of Doom Eternal). Slowly refills with each kill.
A hose or cable or something to swing around enemys, pull them closer, or pull you closer, much like the Doom meathook.
The reloading is a questionable mechanic tbh, especially with as hectic and fast paced this is supposed to be.
A higher powered shotgun with less shots in it.
All that being said, this has a lot of potential. I have already found a couple movement mechanic quirks that enhance movement mechanics. Wall jumping and what I like to call Punch Pogoing. Punching an enemy a certain way launches you up into the air, but it's real finnicky and I don't have the skill to repeatedly land those punches