runs perfectly.
Mike Dailly
Creator of
Recent community posts
I've checked reg $22 and it does turn off ULA VBlanking. If I force it off, the game doesn't work at all.
The game also doesn't write anything other than 0 to this register, so isn't disabling it anyway.
How does the copper do the audio exactly? I am hearing sound effects on mine..?!?! (door open etc)
Unless I'm running an older version... But it looks like the one I'm running.
okay... I see it. I'm not sure this is something I can do on my own. It would require the creator to debug the specific areas and let me know what's different. Otherwise.... I'd have to debug the whole game, and figure out the entire thing to even find the routines, never mind what'd wrong.
If they want to debug inside CSpect and figure out what's not working, I'll be happy to address it.... but without them, I'd be looking for a needle in a haystack. ☹️
I'm not sure. It's been in for a while, so I'm not sure what state it's in. One timer certainly works, but I'm unsure if anyone has used the cascading timers....
I'm also not sure what I used to test them, as I can't find any cascading demos...
If you have a simple example - with source, then I can take a look....
Oh wow.... its crashing adding the icon to the window! What the actual hell!?!?!
Via Window.set_Icon()
Does it work running any of the demos? Running the "beast.bat" file?
Oh wait... you're on MAC aren't you... interesting, might be a mono bug with the window icon. I can put a check around that for you. But please try the supplied demos just to let me know it's consistent.