Yep, it's a false positive.
Mike Dailly
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There's a Readme.txt file included, that has a list of all the command line options.
No, the Linux version still uses OpenTK and will need "X" to run. Version 3 runs great on a Pi5 - though I've still to test of V4, but that should be better as well.
We hope to have an SD card image that boots directly into ZXNext's OS - that's the goal.
I've updated the Discord link to this one: https://discord.gg/nbZKGPBRKa
My "Builder" level Patreon's get access to CSpect Beta's.
Everyone will get access once it's out of beta of course.
https://www.patreon.com/c/mikedailly
AV programs will do what they do. Since CSpect isn't a program that's used by huge numbers of people, they always flag it. Add to it that it's obfuscated, and I open files in share mode etc... they will pretty much always flag it.
While I could pay "hundreds" of pounds/dollars for a code signing certificate, they are of limited use anyway, and for a free product, I'm simply not willing to pay that expense.
I "might" see if I can put it on steam to download, as that skips the AV issues, however without a full UI, you lose that command line use, and it becomes harder to use...
Which platform? No game on the command line?
Setting up on a Mac
https://lemmings.info/installing-cspect-on-a-mac/
Setting up on Linux
https://lemmings.info/installing-cspect-on-a-raspberry-pi-5/
I've checked reg $22 and it does turn off ULA VBlanking. If I force it off, the game doesn't work at all.
The game also doesn't write anything other than 0 to this register, so isn't disabling it anyway.
How does the copper do the audio exactly? I am hearing sound effects on mine..?!?! (door open etc)
Unless I'm running an older version... But it looks like the one I'm running.
okay... I see it. I'm not sure this is something I can do on my own. It would require the creator to debug the specific areas and let me know what's different. Otherwise.... I'd have to debug the whole game, and figure out the entire thing to even find the routines, never mind what'd wrong.
If they want to debug inside CSpect and figure out what's not working, I'll be happy to address it.... but without them, I'd be looking for a needle in a haystack. ☹️
I'm not sure. It's been in for a while, so I'm not sure what state it's in. One timer certainly works, but I'm unsure if anyone has used the cascading timers....
I'm also not sure what I used to test them, as I can't find any cascading demos...
If you have a simple example - with source, then I can take a look....