I had an export problem with unity that made the cursor not visible on the chromium based browser (chrome, edge, operas, etc ...), I will release a patch to fix that at the end of the jam but for now, I recommend to use a browser that is not chromium based (fire fox for example) to try the game
Me-Theo
Creator of
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Not bad, and it could be even better if you change just these few points:
- The game is dry, it lacks feedback, it would need more noticeable animation when you roll the dice for example (since it's the main action of the game, it has to be satisfying), in short I think that making the game more juicy could really change the game feel for the better. I thinks this conférences can realy help you"Juice it or lose it - a talk by Martin Jonasson & Petri Purho" explains it quite well or "Game Feel: Why Your Death Animation Sucks" which is also very cool
- The game play loop is very repetitive, maybe putting a lot of small battles instead of one big one could give an impression of progression, also the 0.x kills are not very intuitive, we don't have the impression to do more kills, I'm not saying you have to do big numbers in WoW, but just putting numbers but just making it so that we do 3 damage instead of 0.3 would be nice.
But anyway good job
I'd appreciate it if you want to try my game too :)
Thanks!
Good game and it could have been even better if it was a little more explicit, I think adding a tutorial would be a good idea. it should also make the ui more explicit (I found the list of blocks by chance), I think you should add icons, which greatly improve the thing
But anyway good job :)
I'd appreciate it if you want to try my game too, I'm with some rates :D
Thanks!
Great game and it could have been even better if it was a little less dry, the problem is that there is not much visual and auditory feedback, for example the interaction with the enemies are not very striking, when you kill an enemy there is no visual feedback, screen shake, animation, etc.... . Adding some would make the elimination of the enemies much more rewarding. I advise you to go and see the conference "Juice it or lose it" which could help you to improve the feeling of the game.
But anyway good job :)
I'd appreciate it if you want to try my game too, I'm with some rates :D
Thanks!
A nice platformer, a point that could be improved would be the movement, the problem is that the movement is too rigid, no variation in the jump, almost no acceleration or deceleration, etc...
To solve this problem, one thing would be to give more control to the player, for example to make a jump like mario (varying according to how much you hold the jump button). Or for example implemented a fast fall to break the jump, in short to allow the player to have more control over the physics of the character.
I recommend you to see the Game Maker Toolkit video "Why Does Celeste Feel So Good to Play?" which is a very very good popularization of the subject
But anyway good job :)
I'd appreciate it if you want to try my game too :)
Thanks!
Nice puzzle game and it could have been even better if it was a bit less dry, the problem is that there is not a lot of visual and auditory feedback, for example the victory is clearly to be revised, you don't feel that you have won, you just have the info that you can press enter to continue, which is very unrewarding. I can't give you exactly what should be changed because I don't know what your goal for visual and game feel point of view but I advise you to go and watch the "Juice it or lose it" conference which could help you to improve the game feel
but any way good job :)
I would appreciate if you want to try my game too, I'm with few rates :D
Thanks!