well gosh, don't let me stop you! that sounds amazing, and I'm so glad to hear YAH inspired you like that :) if you do end up making something, please feel free to get in my face about it — I love that people are creating things for this fever dream of mine and I'd be happy to link to it on the game page 💚
Mean Green Press
Creator of
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This is so cool!! Thank you for sharing this, I really appreciate you taking the time to make this game more accessible to non-english speakers :))) 💚
(Google Tradutor) Isso é muito legal!! Obrigado por compartilhar isso, eu realmente aprecio você ter tirado um tempo para tornar esse jogo mais acessível para pessoas que não falam inglês :))) 💚
Oh hell yeah, that's so awesome!!! I hope you and your table have a good time :)) And good question! That was some language that I'm planning on making clearer in the update later this summer.
Here's the scoop: When The Encore enters The Loop, they receive a vision of something that will go wrong if the party doesn't change their course. As long as the Encore isn't actively doing things to stop that event from still happening, they remain in The Loop.
At first, it might sound counterintuitive to purposefully lead the party into a bad situation, but the Encore is a big risk vs reward playbook — the closer you can barrel towards a bad situation, the better chances you have of diverting course at the last possible second and saving everyone.
Oooh yeah you're absolutely right, I think I pulled my punches with that resolution mechanic (and this certainly isn't the concept for me to be doing that 😅). I had an early version of it that was wayyyy too harsh, but I must have overcorrected and made it more forgiving than I wanted. Live and learn, but now that the jam is over I have all the time in the world to fiddle with it!
And going PBTA/borrowing some ideas is soooo tempting. I absolutely love PBTA and how those systems inject narrative beats into the game. I think those design principles would work well here, especially for The Cauldron like you said. DM moves as a concept were probably floating around in my brain somewhere when I started The Cauldron, but ty for helping me make that connection! I really appreciate you taking the time to give your feedback on this, I'll definitely be using it when I salvage this for a more concrete version someday 💚
omg thank you so much!!! 💚💚 yes, definitely some ways to go but I'm so glad you like the cauldron so far. Taking a temporary win in exchange for delaying the inevitable really just felt natural for a game about people with absolutely rotten luck
and yeah I LOVE josefin sans, it's one of those fonts I keep coming back to. I think it's the tilted e's that rly do it for me 😂
Hey all,
Just a quick heads up: Itch staff helped us out and set up our rev share on the backend. While they were in there it looks like they validated the bundle, so there's no need for approval on your ends. For transparency, 69.41% of the proceeds will go to Honor the Earth, and I'll be withdrawing that to my account to send through HTE's website. I'll be sure to remind y'all when the bundle goes live, and afterwards in March, I'll also share what our final donation amount is (how much was raised, any PayPal fees, etc.).
If anyone wants to check out the bundle page, you can do so here: Hope Jam! Bundle by Mean Green Press and 31 others - itch.io
Really excited for this to go live! As always, if you have any questions, please feel free to let me know.
Best regards,
Nate
Hey! I sent out an email and we've been talking about it in the Discord forum, but in case you missed it, we're just waiting for Itch support staff to help us set up our unique cut distribution before I can send out the link to accept the bundle.
We had hoped to have the bundle out by the start of February but Itch is having difficulty addressing support tickets quickly right now. It's not ideal, but we may have to push the bundle back to run later in February if they cannot adjust the revenue sharing in time. I'll keep poking them about it in the meantime. Sorry for the delay!
Townsville Needs You
Welcome to Townsville, a quaint town of no particular renown, infamous only for its long line of corrupt elected officials. Here in Townsville, we’ve seen all manner of fibbers, fortune hunters, and most detestably, mouth-breathers. But despair not, dear Reader, for the townspeople of Townsville have finally united in voting for the most trustworthy candidate of all: The beloved puppet from the local library’s story hour.
How To Play
In this wacky political TTRPG, you and a couple of friends will play as the Strings attached to and controlling the town’s new puppet leader, Madame Mayor. Individually, you are uncoordinated and nearly talentless, but in concert, you are Townsville’s only hope at putting its history of greed and dysfunction squarely in the past.
Each of you, whether Head or Hand Strings, have unique abilities, and in contributing them to the collective, Madame Mayor will sail her way through her weekly mayoral duties and serve her constituents with Muppet-like fervor. Attend municipal assemblies! Enact lofty statutes! Cut satin ribbons with comically large scissors!
What's Inside?
- 36-pages of Politics and Puppetry, interspersed with color illustrations of our leading lady, Madame Mayor!
- Guides for building Townsville, and the ever-nefarious other Candidates.
- Community-centric gameplay that rewards players for public service and good deeds.
- 60 Unique Perks, 5 Departments, Over a Thousand Combinations
- Optional rules for extra fun, with more updates on the way via our Itchfunding Sale.
- ...and a mention of Sonic the Hedgehog. Go on. Find it.
You can find this new TTRPG here: Madame Mayor! by Mean Green Press (itch.io)
also psssst don't tell anyone but free download for Hope Jammers https://mean-green-press.itch.io/madame-mayor/download/Kv8uzrT5ilnmZ7oG4xIIT5_xoXolTB09qgtdswjN
i clicked into this out of curiosity and now i am legitimately staring slack-jawed at my screen because of how captivating this story is. i mean it genuinely when i say this: this game elicited an emotional reaction from me that I cant recall any other ttrpgs doing. just.... wow. this is incredibly written and i hope you feel very proud of it!!!!
A Final Note (For the Ten of Wands)
“Mariah was my name. It means ‘bitter.' My mother named me so, for she ate little but rapini in her hard days of bearing me. She said its sharp bitterness was the only thing that eased her pain, but I think it was the only thing that matched her sorrow. For my father had died before I was born, and I was left alone with her grief.
I grew up bitter, too, and cared for little but myself. When my mother fell ill with a wasting disease, I did not tend to her, but left her to my younger brothers and sisters, who loved her more than I.
This is why I walked my path. I hoped to find the Old Gods and beg them, or rather, curse them, to take away my mother's life. I wished to be free from the burden of caring for her. I was simply not fated for sweetness. It was not my namesake.
But the Old Gods did not heed me, or if they did, they did so wickedly. I've cried out to them ceaselessly in this everlasting night, and I heard nothing in return. I suppose I have gotten my wish after all: I do not have to tend to my mother anymore. We will both be buried soon. She by earth, and I by bitter frost."
this is so creative and original! im a huge nerd about embodiment theory, so this was just a delight to read. i have a lot of freckles on my arm, so now i'm thinking about how they almost look like differently-sized cities on an otherwise empty desert map. i've been needing a map like that for a campaign im working on, so now i think ill use my freckles as city locations so i always have a story aid built into my skin
this was cool as hell! thank you for installing it into my brain lol
what a fantastic description to go with a similarly fantastic game! you capture the feeling of being a wandering lone wolf so well in just two pages and it's really impressive. i think the decision to include snap judgements from others and the ways in which you navigate changing/confirming them creates a really interesting dichotomy between public perception and the private self. it's really thought-provoking!
what a neat idea! hell yeah 💚
I love the foreword you included about your background and what drew you to create this! I felt like it gave me a really clear understanding of your thought process for this project and your draw toward aesthetics.
This is such a gentle concept! I really like the decision to include spirits, entities, and animals that counteract the players, and how the solution is always to lead with compassion and patience in interacting with them. It brings a kind of tenderness to the game to try and bring peace back to a place that is both in pain and causing pain. It's truly about regrowing, rather than just sweeping the transgressions of the past under a rug. I love that idea so much.