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MeatBallDemon

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A member registered Oct 21, 2023 · View creator page →

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This entry stands out as one of my favorites. The use of dithering as a camera effect is a fantastic, I've primarily seen applied to textures, yet here it brings a nice consistency to the visuals. The brevity, simplicity, and dream-like atmosphere of the game is perfect. It reminds me of dreams I've had of my childhood home – certain details are fuzzy or missing, yet the overall essence remains familiar and nostalgic.

I found your game incredibly compelling and I'd be thrilled to explore potential collaborations with you in the future. Fantastic job on the game – truly enjoyed the experience!

Unfortunately, I didn't have much time to dive deeply into your game, but what I did experience left me eagerly anticipating more. Your distinctive style manages to both pay homage to and distinguish itself from Cruelty Squad. While I've found Cruelty Squad to lack some of the impact I seek in an FPS, your game shows promise in filling that void. The movement mechanics feel smooth, and the shooting mechanics are satisfyingly precise. Additionally, I appreciate that while your visuals maintain a raw aesthetic, they avoid the random and murky qualities sometimes found in Cruelty Squad, which, in my opinion, is a definite plus.

Overall, I'm excited to track the evolution of UAS and see what the next stages have in store!

The visuals in this game are truly breathtaking. Each character is distinctly designed, adding a layer of richness to the game's aesthetic. The filler dialogue often elicited genuine laughter from me, contributing to the game's overall charm. However, it was during the more impactful scenes and conversations that I found myself completely absorbed in the world being presented.

As the story progresses, you can feel yourself gradually piecing together the puzzle of the world. Initially, there's a sense of confusion and uncertainty surrounding the dialogue, but as you progress through the sections, everything begins to fall into place.

I'm eager to complete your game soon, although I must admit my one criticism lies with the combat mechanics. Despite the option to toggle it on or off, it feels somewhat superfluous and fails to enhance the overall experience. Conversely, the card game mechanic adds a significant amount of depth and enjoyment. It provides a refreshing and engaging diversion between sections, and I believe it could seamlessly replace the combat altogether. Even though the card playing is optional, it fulfills a similar role to combat, offering players a choice in how they engage with the game's challenges.

This game is an absolute marvel, with its captivating artwork leaving a lasting impression. I'm eagerly anticipating delving deeper into the rest of the game and eagerly await your future creations!

I initially approached this game with expectations of being bombarded with N64-era creepypasta-esque horror tropes. However, I was pleasantly surprised to discover that it offered a refreshing and imaginative twist on the kart racing genre.

Every aspect of the game felt meticulously crafted, with not a single moment overstaying its welcome. Each area could be thoroughly explored within a mere 2-3 minutes which was more then enough time to keep me engaged and interested in what the respective section had to offer. The pacing was perfect, ensuring that the experience remained engaging and dynamic throughout.

This game exceeded my expectations in every way. I'm left with a sense of anticipation, knowing that there's more to uncover with a few more playthroughs.

I absolutely adored this game! Its brevity left me craving more, especially with the promise of exploring different endings. I've been eagerly tracking your progress through GeckoAfterLife's reposts and the glimpses of the music.

One of the standout features for me was the dialogue—it struck the perfect balance between surrealism and coherence. Each character's words felt meaningful and contributed to the game's overall atmosphere. The gameplay was streamlined and enjoyable, with every element introduced seamlessly blending into the experience. Fishing was a pleasant, keeping me engaged throughout. The RPG combat added a nice and simple balancing act of risk and reward. Even the sewer puzzle, often a tedious affair in other games, flowed smoothly without any frustrating moments of aimless wandering.

Overall, it's an exceptional and immersive gaming experience. The visuals are stunning, the dialogue is captivating, and those vending machine models? Absolutely fantastic—I can't get enough of them!

Great concept! I like the use of the combined symbols and how they're fairly simply to memorize once you've done them a few times. Overall fun use of the limitation!

Hello!

My name is Mort and I'm looking for people to collaborate with. I have skills in creating both 2D and 3D Art and with working in Unreal Engine. If anyone would like to collaborate please feel free to add me on Discord [ meatballdemon ]and reachout!

Some examples of my work:

ArtStation

Sketchfab

I'll attach some screenshots below as well:

Model of the BFG 9000 I'm currently working on.

Katana created for a class game jam.

Assets created for the game jam submerged in an animated water texture I created in Unreal Engine 5.

You can check out most of these models on my Sketchfab! And see the water texture in action on my ArtStation!