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Mebobs

6
Posts
A member registered Jan 17, 2020

Recent community posts

But it works sometimes on the same levels. Also this is like 4 months, quite some time. 

lol, I guess so. 

Frequently bullets will not break glass and will just go right through them

That is actually super dope. Makes me think of prop flying in the half-life games. You might be able to find some way to improve times but I've been getting to that first door in under 7 seconds using the traditional way. 

If this game gives you motion sickness, you should try Tremulous, a first person game where you can be an alien that walks on walls and your camera moves whenever you walk over a groove on a wall. 

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I'd definitely agree on the mouse sensitivity having a higher ratio, you gotta crank that sucker real high. As for level design and control smoothness I think that's just more your skill as a player that you are struggling with. 

In escape 1 you can run to the right wall, wall run and jump, slide (using crouch) on the platform sideways but still looking forward and then wall running and jumping off the left wall. I can typically get to the second room with that maneuver in under 7 seconds.

As for being able to skip the level with the grappling hook, I think that's the beauty of the game and some of the levels is it allows the freedom to take different routes or try different things to get to the goal.

Maybe if Dani wanted a more linear difficulty for his levels he could try implementing an objective system or level proficiency system where like you can get up to 3 stars for each level and maybe one of the stars for escape 2 is to use the grappling hook for a limited amount of time or xyz but I don't think its that out of the ordinary to not have a linear difficulty in a platformer game.