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Mechanical Paladin

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A member registered Feb 01, 2018

Recent community posts

Tested with Super Game Boy and Super Game Boy 2 in a empty scene where this script (see attached pic) is the only one in the scene.
It produced the same amount of frozen frames unfortunately.
I'm using the latest versions of GB Studio, Platformer+ and Super Gameboy SFX.

(1 edit)

I'm using Mesen. A downloadable sample scene would be a great way to get to know this plugin better, since there's no documentation :)
I'll test it on real hardware once I find the time to recap my SNES.

First of all, awesome plugin! Playing a sound effect unfortunately introduces couple frames of lag on my setup. Maybe I'm doing something wrong? On scene init, I attach the sound to a Platformer+ state (Start Jumping). Is there a more efficient way to do this? In a turn based RPG this wouldn't be a problem, but on a platformer every frame counts. Keep up the good work!

Thank you very much!
Is this compatible with GB Studio 3.2.0 RC1?