Tested with Super Game Boy and Super Game Boy 2 in a empty scene where this script (see attached pic) is the only one in the scene.
It produced the same amount of frozen frames unfortunately.
I'm using the latest versions of GB Studio, Platformer+ and Super Gameboy SFX.
Mechanical Paladin
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A member registered Feb 01, 2018
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Super GB Studio (Plug-ins) comments · Replied to 8bitKittyKat in Super GB Studio (Plug-ins) comments
Super GB Studio (Plug-ins) comments · Replied to 8bitKittyKat in Super GB Studio (Plug-ins) comments
First of all, awesome plugin! Playing a sound effect unfortunately introduces couple frames of lag on my setup. Maybe I'm doing something wrong? On scene init, I attach the sound to a Platformer+ state (Start Jumping). Is there a more efficient way to do this? In a turn based RPG this wouldn't be a problem, but on a platformer every frame counts. Keep up the good work!