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medopizza9

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A member registered Sep 24, 2021 · View creator page →

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thanks! 

I felt that the sensitivity was great. I know that you can't look up and down, I can't fix that. The concept wasn't originally cliche I had to change it because of glitches. I had a whole entire storyline, but had to scrap it because I couldn't find out how an enemy could follow the player. 

I'm not the best at sound design, even the music was rubbish. I tried my best and stuff... Also no sounds can create a creepy environment 😜 thanks for the feedback

hi. I'm trying to make a monster chase the player, does anyone knows a good script a can use? I will need your permission to use it because I can't "steal" others code.  I'm sorry if I wasn't meant to post this here, its my first jam.  also navmesh agents do not work two errors (

Failed to create agent because there is no valid NavMesh

UnityEngine.StackTraceUtility:ExtractStackTrace () and 

"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3)) keep poping up . sorry fo the inconvenience.