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meemeemy's game design portfolio

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A member registered Sep 03, 2019 · View creator page →

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The theme was brilliant. Enemy ice-cream and Hot Chocolate coming to attack my diet and I have to kill them by changing the temperature of the AC? Like who woulda thought of that? xDDDD This game feels super refined and polished, you guys even have a tutorial level made. I enjoyed the game a lot when I played it. My only problem is the display being quite small in the hard level and it's a bit unintuitive to switching to zoom in each room. Other than that, you've done an amazing job!!

I love the cohesive style of this game as well as the way you weaved the instructions onto the walls as part of the game instead of a pop up! I also love how humorous the game is. My suggestion for something to consider would be to make the player have to fight more instead of being able to run or skip fighting in some parts? It really depends how you want the game to be but overall great job!!

I love the animation for this game and the fact that the character can fight the enemies and make them fly off the platform xD The critique I would have is to make the background less cut off in some parts of the game and maybe have the jump a bit smoother.

When I first playtested this during development it already was really good at conveying an impossible space. I went down the hallway and when I looked back the space changed! I hope you guys can upload the gameplay footage because I couldn't play the final version. 

Even though the VR scene didn't work, I love the theme and the art of this game! Just on the aspect of the game art, I think the lighting in scene 1 and 3 could be improved to communicate the vibe better, but overall I think you guys did a great job with the modeling ^o^

This seems like a fun game but I can't get the right ctrl to work for some reason...I think if more elements are added to the map and theres more to interact with the game would be more fun. But regardless I'm looking forward to see your presentation in class tomorrow!

I really like the chaos that this game brings; it's quite humorous (especially the bear xD). The character design is also gorgeous. My criticism would be to balance out the characters a bit because I feel like offense (the fireball character) was slightly stronger than other abilities. 

I really enjoyed playtesting this game. I feel like you guys conveyed the somber mood really well with the horror soundtrack and the black and white color scheme. As for improvement, I think there can be some visual cue to warn the player when the witch is approaching e.g. flashing lights.

This game was really goofy and chaotic and I love it! I also love how all of your games are cat-themed, it's literally a series. I'm excited to see more of your cat games in the future!! Only critic I would give to this game is that I want to see more difficulty ramp.

The style works well with the game, is cohesive and the controls are really smooth which is very important for a reflex game! I enjoyed playtesting this game and the feedback I would give is to include more signifiers or instructions/directional guides since I get lost at times. 

You encountered a massive problem near the end of your production process that caused you to lose the whole progress, however you overcame the challenge and still managed to make a complete game. I'm proud of you <3 As for comments on what to improve, I would say the same thing as you did in your next steps.

This blew my mind. The fact that you can get all of this done within 2-3 weeks is amazing. You should be proud of yourself! I really like the multiple added mechanics, how they all work together and the only thing I would question about the project is whether there would be instances where a player has no choice but to commit suicide when they can't get through a level (when some characters died and the abilities are also gone) and the one ability left cannot get through the level.