Thanks for the review!
I haven't mentioned in the description, but this was made for the UE4 2020 Spring Jam, which ended a few hours ago. Absolutely technically speaking, the entire game is actually a mod for my main project and its framework, and a majority of the UI has elements hidden. The framework becomes obvious when you consider things like having damage numbers show up or a healthbar despite everything being 1 shot away from death.
I absolutely plan on releasing this as an official mod for when I actually release my game and add more features, like level cycling or progression, maybe even character selection. However, I can't give a time frame on that as the main project is significantly more complex than this game right here and I want to focus on the main game at hand while things are still going smooth.
Again, thanks for the kind words, much appreciated!