No one else has reported such an issue.
I run the game at expos all the time on Windows 10 and 11.
There isn't anything about level 2 or the game that could possibly be using so much processing...
It's a lot easier with a mouse... level 5 is pretty hard!! Were you using a mouse? Level 6 gives you the ability to get cells anywhere along the vein, which obviously helps a lot. Also: to move cells faster, turn off all the receptors besides the move: with only move receptors on its easier to move cells.
We are re-building the game, so we will be making the levels ... well, not easier, but the progression will be smoother!
Thanks for this interview. Someone thinking this deeply about games and where this art form could bring us is like having a fairy godmother who loves us and wants us to have the wildest, brightest, most colorful life possible while we are on Earth. I feel lucky to have Alienmelon thinking and preparing these zines for us. I know her thoughts are profound because I recognize my deepest emotions in what she is saying here... my deepest emotions that I have not yet been able to untangle, express and move past. You know, normal Human life emotions. Like, why aren't I happy, I've done ok for myself, no?
Alienmelon seems to have thought through everything already, and she is a century ahead of us... she's moved on to mastering how to present to others how to get started addressing the wordless, deepest Human emotions.
Here is a first draft of game by @KristinHenry An Avant guard approach to giving any 5 year old a clear understanding of random motion and diffusion.
You gotta click and drag the little green balls. The cell that is making the little balls is the bad guy. The cell that will receive the little balls is the good guy, The good guy tracks down the bad guy by following the little balls.
The little green balls are a different color every time you play! LOL it's a first draft! But!! The little balls make a gradient as they diffusion away from the bad guy! It's a chemical gradient that the good guy can follow, and you can give it a little help by dragging a few.
The little ball currently re-spawn on the other side of the window, which makes the gradient a wrap around gradient, and not exactly effective gradient! Haha.In a body, molecules that are unique to the pathogen often times diffuse away from the pathogen, forming a gradient that white blood cells can follow... Immune Defense used this. @KristinHenry and I wanted a simpler, mobile game... to prove our point about education + games. Here it is. Enjoy your experience playing random motion and how a bunch of random events can be relied upon to bring about a definite result (When we fix the wrap around part... and also yeah, you may have to wait a while, but that part is real life!)
Hi deepledi!
This version of Immune Defense is a prototype for a large, RTS style game. I have 250 levels planned... but I need a team to make the full version. What would you like to see?
Immune Defense taught me a lot about what makes a game fun and how to help people approach science and keep having fun.
I am working on a mobile mini version. The plan is, make a mobile, endless phagocytosis game and learn even more about fun while slowly building up my team and our audience.
I will be continuing to blog at MolecularJig.com/blog. I hope you join me on the journey and thanks for playing!!