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Glacier

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A member registered Sep 15, 2021 · View creator page →

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If this is in reference to the current public build posted on the game page, it is not made in Godot. It's made in Clickteam Fusion.

  1. Sex will likely be the main focus of the game, but other fetishes the game may include are:
    1. Hypnosis/Mindbreak
    2. Expansion (Specifically breasts, but could be more.)
    3. Transformation
      1. Fetishes like inflation are unlikely to be implemented into the game.
  2. There will be 8 characters in normal gameplay, and... some secret characters, as well.
  3. Changing their appearance visually would be... a very hard task, considering that the sprites and animations are all drawn instead of 3D models or whatever.

Funny you say that there's censorship. There isn't any in the current public build. (If you're wondering about the lack of nipples on the characters, that's a stylistic choice.)


Since it's a alpha demo build, it doesn't have ALL of the things we want in it yet, like the main menu, options, etc.

We are, tho
I should probably make a FAQ thing.

Since I am porting the game to Godot, it has been taking a little bit long. Godot requires more programming know-how compared to throwing something together in Clickteam.

Glad to give good feedback.. especially to someone who is also using Godot for the first time for their game project.

If I had no self-restraint, I'd absolutely be asking if I could assist, because I've honestly started getting a bit familiar with Godot in the short time I've been using it to port a game I made initially in Clickteam... but that's very unlikely to even happen. -w-

I do really, REALLY love rhythm games to an obsessive degree and I also love vore and it's my top kink. ...Good god, I'm just now realizing that this game is basically exactly what I always wanted.

First off, VERY hot animations in this, I fuckin' love Puertero's artstyle a whooollle bunch. The sound design also presses my buttons a whole lot. @//w//@

Also, YAY! Another developer who's doing nsfw game stuff in Godot! :3

On a slightly more critical note, the rhythm game part of this could be better, but it's a good start! The charting for the level in this game feels like it's built primarily for the typical keybinds of DFJK, but you use arrow keys to play, which gets really uncomfortable when the double and even triple notes come in!

The judgements and healthbar are rather forgiving, which is good because it probably would be annoying to have to be really good at rhythm games to get to see the special animation at the end. However, maybe it's a little bit too forgiving? It's VERY easy to cheese if you just spam your arrow keys during the more intense sections.


Would be pretty neat if there was a gallery mode where you could view the animations of all of the preds' arrow animations, but only after beating a level of course.


(also the game was very loud when I opened it but that's likely purely on me for having my system at 100% volume lol)

Hard to quantify, since I decided to move to Godot and I abandoned the Clickteam version.

I would probably say the game is like... 15% done, though.

Upon doing my own research on this, no. It's a false positive around the dumb way Clickteam puts every single file of the game into one EXE, causing many Antivirus vendors to flag Clickteam's compressed EXEs as malware.

To make sure things weren't awry with the game, I exported it as an Unpacked EXE from Clickteam, and put those files in VirusTotal, and it came up with only 1 flag for the EXE, and zero for the data file.

I also looked up the Schoolgirl trojan detected that's more common in these detections, and I learned that this is not the first time VirusTotal has had this happen with a Clickteam game. It happened as recently as Graveyard Shift at Freddy's, as well as things that have no real reason to be carrying a trojan that were made in Clickteam.

Even with that said, I wouldn't exactly trust VirusTotal's detections completely fully. The scans that VirusTotal makes on newer files are not deep scans. Machine learning algorithms in the antivirus sensors detect code that is SIMILAR to commonly found malware, and have proven to be unreliable in the past. The most reliable detections are ones made by actual security researchers that confirm malicious code.

Likely. Would be after the Godot build is done.

You can turn around in the office by going to the far left or far right. There is an indicator now in the current build.

It's normal for Clickteam games to act this way. It is safe, though!

Refer to this comment.

Yeah, Windows Defender be janky like that.

Potentially. I do feel like that'd be it's own entire can of worms.

Thanks for the feedback! This is only a small, small portion of what's to come for the game, especially since this is only half of the characters planned for the game. The other 4 have not been programmed in yet, because they're generally more complex than the ones already implemented.

Added in the new patch!

Thanks! There's lots of things planned that haven't been implemented yet.

Unlikely.

Proper NSFW. Will have sex scenes when you get caught.