There will be more sex scene!, please look forward to it!
Memotora
Creator of
Recent community posts
Thank you! I'm glad to hear, we took a lot of inspiration from Rignetta's Adventure. We also post most of our development on Patreon for free.
The idea of debuffing character and stuffs are very interesting. however this game was aim to be a small game entry for us to do something more complex in the future (next game) since we are still very new and inexperience we don't want to do anything rash that would result in over scope
Although inexperience we still want to create a small game that still erotic and fun to play so futa girl might have to wait a bit more.
I talked to our engineer kumo about this in the past which kumo agreed that it would feel really nice to have but it would take a lot of time to implement due to inexperience and we cannot afford that right now so this may not be priority but we considered adding it after we finished the game!
- Mero
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Adding super powerful weapon with high cost would be pretty interesting! I will try to make it real.
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For the stuttery issues, we will look and fix into that.
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For the diagonals movement, yes! I haven’t notice this before. I though I already fixed this issues along ago but thanks to your feedback I actually fix it now. The hot fix for this will be released very soon.
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For the i-frames after getting hit, this is pretty interesting! I will be working on that.
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Additionally, I planned to update to summon some small units when players fighting with the boss. The spawned small units, once defeated, may drop HP potion or Lust healing potion.
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For the small targeting tentacle, I will look into that and see if I could make it to be more noticeable before the attack actually landed.
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About the issues that the boss session start or progress not so correctly, I will look into that and fix it ASAP. This is a pretty critical issues and need to be fixed. Thank you so much for letting me know.
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Lastly, thank you so much for such a detailed feedback. It’s truly helps me and the team a lot, and we are really appreciated it. Thank you so much for spending your time to play our game and giving valuable feedback to us. We will make the game even more better! Stay tune for the future updates!🙏❤️❤️❤️💖💖
- Kumotori
Thank you so much for your feedback!
Such as detailed feedback like this is really helps me to know if the current balance is going well or not, as a developer, most of the time we cannot really justify if the difficulty is actually at the right amount for the actual players and that's why feedback is very values for us! Thank you so much again. ❤️❤️
I have a plan to add the small stages with the enemies with is not boss, just a small unit enemy. As well, there will be h-scene variation for the small unit enemy.
For the suggestion about the additional system, I would like to adding those mechanics as well, as I believe it will enhance the gameplay experience even more. But with the limited project timeline, we need to prioritize finishing the project within the timeline first. We might working on those system as a post-published updates or for our next project. Again, your suggestion are highly appreciated. 🙏✨✨
- Kumotori
Thank you so much for letting us know your feedback!
Regarding the 'Lust' bar (the pink bar above the health point bar) is full, I intentionally make it impossible to escape if player fall at that point.
However, I am completely understand the frustration with the issues you mentioned. I’ll work on adjusting the escape difficulty and balancing it more carefully.
Your input is truly appreciated, and I’m grateful for your help in identifying these problems. I’ll do my best to fix them.
- Kumotori
Yes I do have a plan for the gallery but It will most likely be added after all the boss is finished. for the difficulty part, yes I agree the difficulty is a bit on the lower side so I plan on bumping up quite a bit! and finally the narrative yes it is in the plan so please look forward to it! 💖
Thank you so much for the feed back! - mero
Thank you so much for your feedback! 😊
We’ve also received similar feedback about making the aiming easier, and we’re actively working on that. Stay tuned for updates!
Regarding the difficulty, we’ll definitely work on making it more challenging to enhance the overall experience. Thanks for your input!
Thank you so much for sharing your thoughts! We really appreciate it. 😊
We're happy to let you know that more weapon varieties are already in development, so keep an eye out for those updates!
The idea of a Linux version is interesting, and we’ll look into it more. If it works out, we’ll definitely release a Linux version too.
Thanks again for your comment!