What is the time frame required before Grave Robbing is considered Archeology?
Z. Meowskivich
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add me :p
jokes aside, I like the idea of a dedicated yip button. that way I wouldn't have to lure guys around with a jingly gut fulla coins.
maybe one of the endings to the game could be the dragon eating you like they tease at one point.
I'd also love being able to eat the citizens but I guess that would be more of an offensive thing in an otherwise stealthy game.
Oh, and cosmetic-wise, maybe have different little patterns you can have on the scales like how you swap the colors. And a theater mode to rewatch cutscenes would be cool.
That's about all I can think of other than generally "I'd like more game". I'm lookin' forward to how the game grows.
edit: thinking about things, there could also be characters that force-feed your 'bold to make them fatter and make it harder to get around? reeling back to the eating citizens thing, I suppose that could be a way of removing a threat at the cost of gaining a lot of belly, making it harder to sneak.
I would love to see this idea expanded upon. No pun intended. A very enjoyable, though short, game. I think I'd prefer a number timer instead of a bar, and maybe the option to "go to sleep" and see the results screen without letting the timer run out, but that's more for speedrun desires, lol.
Here's hoping for a sequel.
A cute idea, I'd like to see it expanded upon.
Puns aside, it would be nice to have a way of restoring energy outside of battles besides consuming items. It would also be nice to have something like a sprint button to move faster out of combat to make the trek back to the relief machine less of a chore.
I also wonder, is the game inspired by Final Fantasy Mystic Quest? The encounter system reminds me of it.