Could you please team up with some MOS6510 expert and port that game to the C64? I am pretty sure that it has all what it needs to be even picked up by one of the well known publishers for physical distribution using real CRTs with awesome packaging and posters. :)
Mephisztoe
Recent community posts
I thought I might as well push the funding over the 2k goal :) I love this pack! Although it's called "Ninja Adventure", I would love to see it develop in a more multi-purpose way with styling elements and items that enables designers to create maps that have an industrial, low tech, steampunk etc. style with characters that also match the respective looks. I am currently working on a game idea that doesn't quite fit the japanese ninja-style design, but since this is the most affordable and complete (not to mention: beautiful) asset pack I know, I am going to use and feature it nonetheless. Also, I am currently in the process of writing a series of MonoGame articles for a German developer magazine that will be based on my experiences (and contain references to your asset pack).
I found this pack while learning unity using this course: https://www.udemy.com/course/unityplatformer
If anyone is interested: I created a printable password sheet for Millie & Molly. If printed in landscape with two pages on one, this PDF will result in five DIN A5 papers that you can use to write down your level passwords for all 100 levels. Enjoy!
Carleton, if you read this: In case you like it you may include this file in your downloadable archives - no attribution required.
Only thanks to the bundle ad, I stumbled over this gem and damn! was I surprised when I experienced the timeline switch the first time - I didn't actually read the games' description, so it really caught me by surprise. Last time I saw such an effect was when playing Giana Sisters - Twisted Dreams. Really well done!