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Mera'din

3
Posts
A member registered Nov 29, 2021

Recent community posts

Your entry was fantastic. Very reminiscent of Disco Elysium, which is a game style that I've desperately wanted to see used for Vampire: The Masquerade after I played it when it released. It's impressive how much you were able to do in a month. This is absolutely the kind of thing I'd like to see get the "full" development treatment some day. 

I also really enjoyed the art style. Though one could presume the minimalist appearance may have been more for time constraints than anything, it was still well done and didn't feel overly bland or unfinished. 

This has probably been my favorite of the games that I've played so far hands down though I wasn't able to finish it yet. Probably the only thing that detracts from the game is no save function (though that's an understandable absence) so I'll need to find a larger space of time to play through again and see all there is to see of it. Thank you for the great experience. :)

This was quite enjoyable. I'm not normally much of a Nosferatu fan, but the interesting art drew my attention so I figured I'd give it a shot and was quite pleasantly surprised at how much I liked it.

The story was simple but interesting, and though I had a clear plan for how I wanted to handle things going through it, there were points that I felt obligated to go a different path which I find to be an excellent indication of quality as it means you've been pulled into the story and lose yourself in the character and the moment of the events. I'm also a huge fan of the metaplot of VtM, and what you learn about the Prince was exciting for me. :)

In terms of game systems, this was quite nicely fleshed out too which was great to see. I would have expected less functionality from something made in such a short time frame so great job on having so many options available! I've played professionally made visual novels with fewer features.

Overall, I had a lot of fun. Thank you for the unique experience. :D

Really enjoyed this. The puzzles were interesting (that last one especially made me mad, but in a good way. XD ), and the for the limited time you had to work on this, the characters and environments were really nice. 

Puzzles were hard enough (for me at least) to not be frustrating, but still have some challenge that you had to think through for a few minutes though that last one was tricky in terms of realizing how many pieces there were to it. May have been more straight forward with more instructional input, but I'm fond of the "drop you in and figure it out for yourself" approach for puzzle games at times as it adds to the air of mystery.

My only real complain was the voice acting was hard to hear in the beginning and the end. Definitely could have used subtitles at least. I saw there were some accessibility features in the menu by way of color blind modes which was excellent to see. Kudos for their inclusion.

Very much wish it could have been longer. I was intrigued by the mysterious nature of it all and about what may have been going on. Great job!