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Mermer16

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A member registered Mar 06, 2022 · View creator page →

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You can change it to English--the second button from the right opens Settings/Preferences.

This is so cute! Such a fun, unique idea!

This is a cosy little VN! It's set in a lovely frozen land, so it gave me a bit of respite from the sweltering summer here. Thanks for that, lol! The story came together nicely, and the music, va and the art were good. I like how the memory-dreams were (mostly) working backward from her pivotal moment of decision.  Nice work from the whole team!

I noticed a few potential issues, and I'm guessing some were due to the time constraints of the Jam, but I thought I'd point them out in case you're looking for feedback. Some are just my opinion, of course, so pay them no mind if you disagree. :)
1) Sophie says she's British, but her accent is clearly not. Honestly, I'd just change her background to American/Canadian, and change the line about her country being a monarchy.
2) There was a 'surprised' sfx when Sophie was in the forest and Ivon popped up. That sound continued through most of the next scene, and I don't think it was supposed to.
3) The ending I got (Richard's Good) felt a little rushed. Again, probably due to the deadline.
4) Some lines of dialogue were missing the voice.
5) I really appreciate the Accessability options--not every game has them. I tried changing the font to NotoSans and the size to large, but nothing seemed to change. The OpenDyslexic works fine, though!
(in case you need the info, I ran this on Windows 11)

Oh, sorry! I thought it would be easy to notice on the game dashboard or something. I'll just post my email below.  :)
rachel_dibec@hotmail.com

Glad to help! I sent you my email via a review for this game.

. . .

I will never look at a bracken in the same way ever again.

lolol This was hilarious, and the relationship with Mr B was so cute (played the SFW romance option--because the idea of romancing a bracken is just too deliciously ridiculous!--and got the good ending). I love parody games like this, another great one is RE4 Otome Edition.
(Noticed a few typos, some instances of it's instead of its, for example, but the quality is amazing for being made in only 12 days.) Awesome work! You guys are great great assets!


*I originally posted this as a review, but wanted to move it here to add to the love. :)

I was so intrigued by the story, I forgot about what I was cooking and nearly burnt it, lol!

Excellent! Very atmospheric and creepy, and I like the mix of choosing actions and key words. Everything is so well done, from the art to the writing and the music. I even enjoyed the voice acting (which I usually turn off in games, lol). Amazing work by the whole team!

Really enjoyed this! Interesting and immersive, with nice art and a great character to interact with. I'd like to see more games from this world, because I was left curious--in a good way. Nice work!

Probably due to game jam time constraints, but I picked out a few typos. I'd be happy to help you clean those up, if you like. :)

Nice, thanks!

Nice work! Interesting story, great artwork, intriguing world. I'm looking forward to trying the exe version as the web version did run a bit slow for me. (due to my aged laptop or wifi, most likely).
Did notice some typos as you predicted, lol, but it's amazing quality for being put together in just two weeks!

Nice effort put into this on all fronts: story and art. I think it's a good fit for your target audience. I noticed some typos, which can be hard to catch. :) I also ran into an error after the smoking incident, just after the kids yell Dragon!, and I couldn't progress any further.

Cute, silly and touching! Great art and writing, and I enjoyed the detail put into even the bad endings (instead of just a 'You died'). Not sure how many endings there are, but I had fun finding the bad ones, and got only the good one with Cass. Thanks for this! Looking forward to more from you!

I had that glitch.  I was able to simply load from the most recent save without exiting the game, and then I could approach. :)

Cute game, especially the art!
For me, the web version worked fine until the two magicians and the choice Serve. Then...nothing. Not sure if others will have that issue (using Firefox and Windows). I'll have to download to finish, but not a problem. :) Anyway, nice job!

Typos are pesky! I can read over something I've typed five times or more and still miss things, sigh. Understandable you couldn't 'catch 'em all' on a timeframe.

And I absolutely understand about the language, dialect, etc. If I were suddenly dropped into mid 1500s Scotland, I likely wouldn't understand the majority of what was said. (I can't understand even some of today's dialects, lol, sorry Scots :D ) Like I said, the writing was quite good! 'Okay' in any historical use before the late 1800s is just a pet peeve of mine, and other people are perfectly okay with it. I know it's not easy to capture a casual historical feel. :)

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Thanks, I'll check it out!

Ah, that clears things up, lol. That's really cool that you used sfx to help tell the story instead of just augment it. Unfortunately, I could hear only the sfx for page turning, but I couldn't hear any music or the stab sfx. I was using Firefox, so not sure what the issue was. I'll try it again quickly to see if I can get it to work. Anyway, thanks for clarifying, and thanks for the interesting game!

EDIT: Ok, NOW the music and other sfx are working! Dang! It just mustn't have loaded properly when I played it the first time. (;-;)

Nice effort put into this! Art was good, and writing was gernerally tight. (There were a few typos, for example a random 4, deceipt instead of deceit, etc.) I really liked how you could choose who to follow throughout, and the different perspectives were unique!

I know little of this time period, so I can't speak to historical accuracy, but a list of sources used would be nice (for nerds like me who like to fact-check, lol). But I'm pretty sure no one said 'okay' or 'reality check'. For the most part, the writing gave a historical feel without all the olde (sic) spellings and grammar. But there were a few, like 'okay', that really stuck out as being more modern.

Spoiler, if history can be spoiled.

At the end, I was confused as to what was actually going on. When it started, I thought he'd been poisoned, and they were counting the seconds till he dropped, lol. Then, at one point, the word 'lash' is used, which made me think whpping, and made me even more confused. Maybe just a mention of a flash of a blade would make things perfectly clear. :)


Some of the writing here was hilarious! Even Pratchett-esque. I loved reading the side notes (the blue text). I've never cared much for potty humour, but besides that, the story was quirky and even surprising in some places. I think it could use another proofread, as I noticed some typos and missing/extra words, but other than that, it was an imaginative and fun read!

Thanks for this game! Lovely artwork and characters, and the game doesn't shy away from difficult subjects like AI and trafficking. It's a bit ironic that I found this game shortly after reading Educated,  by Tara Westover, as it too deals with religious zealoutry. Adda and her daughter's experiences reminded me a bit of some of the experiences in that book.

Oh, yes! I was thinking that was Rita Hayworth, but wasn't sure-- I've seen only one film of hers, I think. And Michael Caine! Yes, he looked so familiar, but again, I've seen only one or two of his younger days films, so he was harder for me. Lol, thanks for the right answers. It was really fun guessing.
Yep, I played and enjoyed the SFW version of Caught in Orbit. I also love Star Trek, so it was right up my alley.

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I wrote a tiny Review for this game a couple years ago and finally realised no one could see it. So I'm posting here in case my recommendation will help someone else decide to play this gem. And the sequel. :)

There are, like, billions of stars in the galaxy, and itchio gives us only 5 to rate such an awesome game.
Our Personal Space and Space to Grow (counted together) are in my top five visual novels. They combine my love of space with pioneering and a strong sense of family and community. (Because I just can't ever be mean to hubby. :D ) Both games are charming, thought-provoking, creative, well written and polished. (One thing I would have improved upon is the art, which they did in the sequel.) Thank you to everyone at Metasepia Games for these two amazing VNs!

... I was hoping to recommend these to other people, but while writing this and reminiscing, I've just convinced myself to play them again, lol!

Another gem! This is the fourth game of yours that I've enjoyed. (I think I've played all your SFW games now) Love the style, music and old movie inspiration. I have to know the characters though, if you don't mind. My guesses are below, in horizonal order of your The Cast picture.






Humphrey Bogart, Audrey Hepburn, Vivien Leigh/Susan Hayward???, ? (at first thought, Gary Cooper, but second thought, not), Lauren Becall, ?, James Cagney, ?, Vincent Price, Orson Welles

Cute, fun little game! For a short game, the characters are surprisingly unique. Nice job!

One issue I had was the recipes appeared behind the crafted items, for example the lights, so sometimes I couldn't read the full recipe.

A quick, funny little game. I don't know if the following is a spoler, so I'll add some spaces.










I kept getting eaten until I realised that ' counts as a letter.

Nice creepy atmosphere! I also like the art!

This is awesome! Such a cute, unique idea for a story. It was funny and sweet (and even a little scary), with cute sprites and endearing characters. I don't think I'll ever think of my PC the same way again, lol!
Thanks so much for this! Hope you make another game!

This is the second of your games I've played (Max Power being the first), and this is just as unique and entertaining! The art is cute, mechanics fun and the story interesting. Thank you for another gem!
I'm going to try The Widow and the Mirror next. :)

This is excellent! Lots of atmosphere, which turns creepy after a certain character shows up. The art is perfect, and the map is fitting as well as creative. Characters are top-notch, and the writing is good. Quality VN that was clearly made with imagination and care. Thank you!

One question though: Are there different endings? I feel I may have made some poor choices along the way... lol.

Interesting little game. The sprites are cute, and I like the main music track. However, I didn't need the voices, and I turned voice volume to zero. Also, the change in music track during the crystal ball scenes didn't work for me. It felt too abrupt. I would have preferred the same track playing throughout, and maybe adding a sparkly sound effect or something when the crystal ball scene begins and ends.

Good luck with the Jam!


spoiler

The king died on both my playthroughs. I guess my political leanings are clear, lol.

Nicely done! The premise is amazing! The art is lovely, and the music adds the right touch. I think you captured (pun intended) the demon quite well-- the trickery, the threats, the superior attitude.

Thanks for this excellent little game!

Just finished one playthrough and got True End. Looking forward to finding more!

Thanks for this excellent game! The art was nice, the writing polished and the music only enhanced the already creepy story. I like that we weren't bogged down with backstory, exposition or internal monologue; instead, we just hopped right in and focused on Val's struggles and his interactionss with the other characters. I also like that we're sometimes not sure what exactly is real and who exactly to trust. Highly recommend!

(I noticed one misspelling: nobel instead of noble.)

Really well done! The art is gorgeous, the music appropriately eerie and the writing polished. I went into this thinking it was just a visual novel, but it is so much more, with travel, a blood-health mechanic, inventory, etc. Honestly, I prefer the regular VN format, but I absoluteely recommend this for those who like a more unique experience and more involved gameplay. Thank you for your hard work on this!

Just a few minor issues I had (and probably just me):
1) The cursor sometimes blended too well with the dark background and I had to turn my PC brightness way up.
2) I also found the font a bit hard to read. (Maybe 1 and 2 are just me needing new glasses, lol.)
3) It would be nice to have Log access, or be able to back up a click or two, in case you need to reread something.

Really enjoyed this! It's such a unique continuation of the fairytale, at the same time interesting, unsettling and even a bit whimsical.  I actually love the art without colour, lol! It just makes it all the more unique.
One humble criticism I have is that some of the choices are so similar that it doesn't appear to matter which you choose. Yet each one ties in to a totally different ending. Example: 'Mull it over' and 'Assess the situation'. 'Mull it over' and something like 'Leave' would allow clear options that would hint at the consequences of each, i.e. 'Mull' would probably lead to more talking, while 'Leave' might lead to Wolf trying to prevent you leaving. As things are, I was just sort of blindly guessing. (I've also never really seen the point of having only one option, like 'Keep walking' and 'Unlock the door'. I suppose it breaks up the reading a bit??? Just a matter of personal taste, I guess.) Anyway, nice job, especially considering you did everything yourself under time constraints! Best of luck on the Jam!

First of all, thank you for your hard work on this game! The quality of the art and the writing is solid. The story is intriguing, and there are some truly tense moments, especially when MC is in the space suit getting the medicine. The characters are good, and the 'squid people' are generally unsettling and feel appropriately alien. The music choice during their conversationss adds an extra level of unease. Really nicely done!

Two humble critiques:
First, I thought the prologue was too long. It is definitely an interesting and unique choice to set up the game that way, but I feel it would be more effective if it were shorter. Maybe one shorter action scene each for Veera and the commander, and have the characters explore their feelings about their choices later in conversations with MC.
Second, unfortunately, the romances were a miss for me. (I played through two: the commander's and Khalil's.) Even if I hadn't flirted once with a particular character, there was the option to take things to the next level. And, in general, things felt rushed. For example, I think the MC had maybe 2 conversations with the commander before getting the option to get intimate. (I realise they spent more time together in the hospital that's not shown, but it still felt very rushed.) I know the romances are not the main focus of the game, and that's as it should be, but compared to the main story, they felt like a step down in quality. (And the way the doctor's hand lingered while touching MC... DURING A MEDICAL PROCEDURE!!!... if any doctor did that to me, I would be completely uncomfortable and disgusted and never go to that doctor again.) Anyway, that's just my opinion, and I'll probably just choose the friend route from now on, lol.

Again, overall excellent work by your very talented team! I look forward to the next chapter!

Oh yeah, I forgot this was made for a jam! ... Which only makes it more impressive! I will definitely keep an eye on your projects. I'd love to see what you could do without the time constraints and with a more plot-driven story. :)

(I know exactly what you mean about writing a story and having it become 50,000 words longer and infinitely more complicated than expected, lol!)

Otome fans will love this game. The quality surpasses many other games of the same genre. The writing is polished (I noticed only a few typos), the art is nice (the colours give it such a calm yet mysterious nighttime feel), and the music is lovely and atmospheric.

For me, it was too otome, so I played through only Aedan's route. I prefer games where the romance takes the back seat and lets the story drive. I felt nothing really happened, except the romance, until the 5th or even the 6th day. And there was a bit too much blushing, tingling, sighing and flirting for me. But this is absolutely a matter of taste, and as I said, true otome fans can't go wrong with this one. :)



SPOILER
Honestly, I thought it would have been amazing if Aedan had turned out to be the evil one instead of Night Queen. I'm weird like that, lol.