I thoroughly enjoyed this. Each attribute certainly has its use. Level cap at 50 was disheartening, but at the same time - I can see how rough the opposing microbes would be with even more upgrades. Well balanced.
Skumkanin
Recent community posts
- Clicking the cogwheel broke after the first day, as in - it did no longer provide anything. (had to use the 0.1/second spanners to progress income, until I could buy next worker type again.)
- After buying 9 upgrades day 1, and any other available upgrades day 2. On the third day, zero upgrades where available (even though I clicked the little arrow, multiple times to swap pages)
- When buying workers, would be nice if the amount purchased updated at the same time. Instead of having to switch between different worker-types to see how many you own.
Buying only one of each. New people comes from the edges, so I only click along the edges - letting the things I've purchased handle the center. Click. Click a lot. (and possibly mute the audio from the tab, the noise gets to you quickly if you click all the time.)
I did a less frantic play-through first though, where I purchased multiple of each. That was more laid back and honestly more enjoyable with some music in the background, but it got me thinking if I could nail down a better time if only i tried.
Took me a trial and error run first, but after a (full team death) restart I got there! I enjoyed the quite original way to upgrade your team. Trying to stack as much as possible on multiple characters was interesting, however as others have pointed out - was made quite hard by having the reward also punish you by bouncing all your hard work around. Overall the experience was enjoyable, I'm certain a few buddies will have fun with this aswell.