Hi, is there any chance of being able to pay for the game but not to use Paypal?
Thank you
This was excellent! Love the reveal at the end and almost like a Junji Ito manga, the full reveal which would be a 2-pager is a full cutscene. The main character's arm looks very dangly, like she doesn't have joints! The character designs, especially the faces, look very close to Junji Ito's elongated face style. I want more!
Very clever twist, getting used to the level design and people on the way down then coming back it's flipped! I ran out of bullets and health, had 40 or so bullets and couldn't find any on the way back so made it really intense so I just booked it. Little did I know, there are cheats here. The checkpoint is too far away, but now I know I can use cheats, should be a breeze lol.
Probably grossest moment was in the room where everyone's eating and the soundtrack integrated the slurping and munching *eww*
I like the scanline aesthetic in the (unskippable) cutscenes, reminds me of Killer 7, although the text is hard to read with the colours.The lady character looks like a badass.
I like the concept of having to switch bodies to avoid falling to your death, but failure is confusing cause even when I hit the ground, I'm still going so it feels arbitrary when the game could end. The movement is really slow so sometimes I'd forget to move and just transport, which is why I never liked getting the katana sword cause then the targets are too far away. The gun models are way too big, even bigger looking than a console game's Field-of-View. The HUD is confusing cause you're falling so fast that I didn't have time to check what the bar on the bottom meant.
There is potential here, and I'm intrigued for more.
I only ever made it to wave 6 :P
https://www.youtube.com/watch?v=5Aii0PB87DQ&feature=youtu.be
I like first person melee and there is room to improve here, my video explaining my opinion:
http://youtu.be/ta0O6W4mrzw
Very big game. Is there an objective or way to end the demo? I just explored around, ate stuff, slept and a bunch even if I didn't have to. Sometimes interacting with objects was a bit fidgety like opening boxes.Either way, loved the relaxing atmosphere. I only realised later that if you moved in the direction of the red flag, then you'd pick up wind speed (is that how it works in reality?).Cool and descriptive name for the game.
Ok, this was awesome! The enemy variety makes for really quick strategic planning and executing, which is rare for many FPS these days. Really have to be careful where you SHIFT when lasers are around, that laser hallway is actually the hardest because of the enclosed spaces compared to the second last sandbox hallway. I wish the SHIFT visual didn't blur cause it can be a bit disorienting. Either way, got a Rank A so I'm happy.
I think I forget to say the visuals are amazing, would love more pink in shooters!
Out of the 90 7DFPS entries I've played, this and War Of Toys are the best shooters out of the bunch.