Thanks for clarifying, in that case I probably shouldn't have messed with the project files at all before making the build.
I have the game uploaded, and I'll send you the link, but to keep thinks simple I'd rather just not enter the game into the jam if there's any uncertainty.
Meticulac
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I was waiting to hit the join button until I knew I had something to upload. Since I took so long to decide what I was doing and what game engine I was using, I was about to finish things very last minute, and then GameMaker froze, so time ran out while my computer was rebooting.
My game is not all that developed, so if I had more time for the actual development, I should probably make the game have some sound and animations, and I guess additional levels to make sure it's five minutes of game, but mostly I'd like to just upload the game.
If you'd rather I just upload the game without submitting to the game that's fine as well, I'll just show it to my friends and see how things go next time I attempt a game jam. Either way, thanks for hosting it, and I look forward to playing other people's games when I wake up later.
Very nice! One potential issue I ran into was that if kill the manager, reach an ending, and play again without refreshing the page, the manager will already be dead the next time you reach that room. Which I guess could be convenient for getting an ending quickly if you got all that way only to miss something important for that room and leaving, but I don't know if it's intentional.
It is a bit odd that leaving after you collect evidence but without burning the house still counts at leaving it as unsolved, but I guess anything else wouldn't really fit the theme of the game.
For instance, I could imagine trying to take the heart to a medical facility for treatment, and maybe installing big dialysis machines and stuff in the house so it's not relying on human sacrifice rituals, or even seeing how a court of law might try to figure out how to make a horrible monster-building stand trial, but that seems beyond the scope of what this game is going for.
The questions this game leaves me with are interesting, and I'm sure the imagery I get from thinking about them will influence my own work.