Thank you!
mgmgmg
Creator of
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Here’s a few bugs I happened to find:
- At the start of the game, the text is not aligned properly to the textbox, so it goes off screen.
- Sometimes, when you click the noodle button, the shop opens up.
- The settings animation is broken (the black screen doesn’t stay in place once it reaches the left side of the screen).
- The quality of the images drops significantly if the game is put in full-screen (you should put higher quality images)
- Not really a bug, but contrary to the game’s name you click pasta and ravioli (they are two different things) instead of noodles.
And here are some suggestions:
- 60% of the screen is a plain background with no subject on it, you should put something animated on there to keep the player interested.
- Factories are too expensive. You should lower the price to 30k or something.
Thank you for your reply.
Your points all stand up, tho they were both intentional. The camera is zoomed in BECAUSE we wanted trial and error to be a main mechanic of the game. There is also a lot of intentional jump scares with the auto-move mode (which do not kill you). I personally coded in the arrow to shoot you up, since I didn’t exactly know what it should have done. This also prevents players from shooting down holes, which I didn’t take into consideration.
Still we appreciate you playing our game and criticising us. It’s the best way to learn new things and having wonderful conversations, so keep it up!
If it's any help, I just died and was probably pressing random buttons, then it did this, and I let it running for a whle.
I think it's something about the script that starts the game, maybe you listen for button presses before you actually make the text appear, and when it registers a button press, it starts the game whether you have seen the text or not.
I'm sorry to tell you, but I really doubt that you can fit so many positions in just 84 pixels. Movement is far too smooth to be snapping on a grid, so I would definitely say this is not entirely 84x48. I'm not saying the art isn't applying to the rules. What I'm saying is that the player shouldn't be allowed to be in between two pixels (and trust me it's a nightmare to get it working in unity).
Other than that, it's a great game! Keep up the good work!