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MianenCZ

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A member registered Sep 04, 2022 · View creator page →

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I believe that the flash game you are mentioning but not by name is Sword and Sandals and it is available on steam.

https://store.steampowered.com/app/1055430/Swords_and_Sandals_Classic_Collection/?l=czech

S touohle verzi hry nejsem moc spokojen.

Chybi mi tam zakladi prvky juiciness

  • Animace
  • Audio
  • Hudba

to je pro hru velmi dulezite obzvlaste pak pro self playing game.

UI

  • tady bych rekl dobra prace
  • nevik kolik casu jsi pracoval s navrhem balancovani cena-vykon, je to tak nejak vyvazene alespon aby to davalo smysl

Run

  • trosku mi vadi ze je level furt stejny, tim padem je to nezajimave az na poslednich par sekund. level je ve sve podstate skoro az uplne deterministicky
  • je videt, ze nespravne pracujes s transformy a pohybem, z toho jak se postavy tresou, vypada to jako glitch

Celkove si myslim, ze by to chtelo dost prace.

Davam 30b.

Do znacne miry neodpovida puvodnimu designu.

Level potrebuje lepsi balanc, rychlost platformy vs bullet hell, vs skoky

15b.

Giving 50 p

  • Realy nicely done, it was breathtaking at first

Giving 30 points

Giving 20 points

Make sure you submitted proper file

For now, I am not accepting this build. It is not a game, its just contstruct or framework. There is no gameloop, goal or way to proceed.

Rework it if you want the credit please

Giving 25 points.

I have to go for Project A doc to understand the final puzzle since there was no hint and you have to go to platform to check every time

A comments · Posted in A comments

Giving 20 points

Giving 45 points

  • This was realy hard to grade
  • You tool great undertaking to got for 3D and you have my uttermost respect

Lets address issue with the game:

  • Mail game loop - collecting coins is not big enough. There are some puzzles to be solved but nothing more
  • Game is missing audio that would put the game on another level

I would give you 25 points tops for the game not beeing complete and mising mojor gameloop, but you get 20 more points for 3D and you deserve it.

Giving 25 points

  • I encounter bug where I missed second key and left the scene and cannot return

Giving 20 points

giving 50 points

I realy like controlls and prot twist with timed colors instead of controlled. Nice desing

Giving 30 points

Giving 20 points

Giving 50 points

  • Nice game loop

Giving 20 points

I encountered several minor bugs

  • spikes gets out of sync after respawn
  • total death do not repsawn ammo (you need to restart the game)
  • platforms time counter are not reset after respawn

Giving 20 points.

(1 edit)

Giving 45 ponts

  • I spotted a bug in controlls where edge detection predeceds input handling. Meaning you get to edge south edge, give double command (Down, left) but the you still hit the wall.

Bigger playground, so the camera isn’t fixed - I like that idea, but didn’t have time to implement it

Maybe try it sometimes

I simply disagree, I think the game can end like that

It is your game after all

lab master

I don’t like the title, I am just the Unity guy

Giving 30 poins, nicely implemented

Giving 20 points

Giving 50 points,

You recoved well from prototype you have during feedback lab. Nicely done.

Giving 30 points

Giving 20 points

Giving 30 points

  • Shop part does not work as intended, some cards has no effect
  • Reword for wave (cards in your deck) are not comunicated to player, I am not sure, why I am getting them
  • Missing sounds are great kill of the game

I thing if you balance and fix cards, add sounds it would be nice game

Giving 30 points

Giving 20 points

It is stunning small game, I thing you should rework this page or release it public in separate page for webGL.

Giving 50 points.

Giving 30 points

Giving 20 points, nice job

Giving 0 points

  • It cycles the first scene done by Unity

giving 10 points.

  • Level design is sill not specific enough so the developer would know how to construct the level

Giving 50p.

Giving 40 points

-10 poitns for still a bit stiff and hard to manuever controlls. It is vierd that your are locked in 45 deg rotation unless you are rotating. That removes a lot of friedom while aming and moving ship is forced by aim not by need to move

Giving 30 points

Giving 10 points

  • Unfortunatelly there is not visible how a level would be created from the one page design. How specific tiles would be placed (or at least idea of it). It is more “marketing” than “design”

Giving 50 points

Giving 45 points

Giving 30 points

Giving 20 points