alright thank you. I will try it out
MiaowByte-Studios
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Hey there!
So I did as you said and everything worked perfectly fine, thought I have a little question. I have added a few more stuff and tweaks, But I wasn't able to edit the wiki so i can add these stuff, Can you show me where the wiki's text is with the celestial bodies and stuff? because if I try to edit, I can't find the place where all the test goes like "How to play" or "Celestial Bodies" and all the stuff you see in the wiki
Thanks again!
Hello there!
Earlier today I had come across your game ignition and I was interested as I was a ksp fan. I had downloaded 0.1.0 and I enjoyed, so since I was a Godot game dev, I had downloaded the source code from your GitHub and I wanted to tweak it and add shaders and performance boosters and tried importing to my Godot 4.0.2, but had no luck. I would like to know if whether I am doing it wrong or if there's a file problem. The times the importing worked, it would say "missing assets" or when it doesn't and I just run the game without touching anything, it will black out. The other times I tried importing, when It opened, it would crash (I genuinely think it's a driver problem but it didn't happen to my bigger projects).
Sincerely, MiaowByte studios
So for the tech tree thingy, when you make a factory, you can use the money which is displayed near the oxygen, health, etc. On the tech tree. Near the change recipe, you will find something called tech tree button, when clicked, it will display that skill tree looking thing that's found in untitled space program career mode. With money, you can unlock new tiers of stuff and upgrade in the tech tree to unlock VAB like structures.
For the cloud save achievements thing, with my stupidily low knowledge on scratch, I atleast know that you can use Cloud Variable as a form of saving and for doing multiplayer. But multiplayer is not what I am implying. I am implying that you can save world's without needing to export the code, but you can export it as backup if needed but it will be saved in-game. And achievements (in my opinion) should be added (completely up to you). But incase you do add, it's like you get it on the top of your screen for building a VAB or something or reaching a new planet. And when you get the achievement and you quit, it will be saved in that one game save's achievements tab. So like when you are playing, you can click K to open achievements tab and it looks something like Minecrafts. Or atleast you can add the achievement save with the save code that's exported everytime
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Extra: incase you are going to export this to a .exe format, since it is a big game, make sure to export it to electron or nw.js as a 64bit application or else it won't work.