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Michael Alameda

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A member registered Feb 01, 2022 · View creator page →

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I don't really know if there's gonna be a Japanese version called Rockman Megaworld 2 as well...

In each game, Free Play is available once you completed that game.

Funny you say that; Synthetekh is actually planning this as well, long ago.

http://acmlm.kafuka.org/board/thread.php?id=8693

Went and complete this yesterday, but I could not customize the control like I did in the original. Also, I doubt there might be a separate button that only lets you slide, like Mega Man Maker.

Background music.

...WebGL may actually have something to do with music; it functions differently than EXE.


Whenever I pause the game, the music pauses as well, but in the WebGL, it secretly goes out of sync and rapidly fast before I unpause it and ended up out of sync.

Background music, matching with the beat scroller.

Could not actually find ignore time scale and remember read position. Can you tell me where you got this info and how to find it? :(

I'm having a problem here when pausing the game, but the music isn't pausing at all.

https://teamtwa.itch.io/monsterbeats

Managed to move my project out of OneDrive's reach. It's exported properly now.

I don't think so...

Building Builds\index.html failed with output:

UnityEditor.GenericMenu:CatchMenu (object,string[],int)

Building Builds\Build\Builds.loader.js failed with output:

Access is denied.

UnityEditor.GenericMenu:CatchMenu (object,string[],int)

BuildFailedException: Incremental Player build failed!

UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0)

UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:158)

UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4e64905d831f4883a53259ef37fb023b>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4e64905d831f4883a53259ef37fb023b>:0)

UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

Build completed with a result of 'Failed' in 343 seconds (342535 ms)

UnityEditor.GenericMenu:CatchMenu (object,string[],int)

UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors

  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <4e64905d831f4883a53259ef37fb023b>:0 

  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <4e64905d831f4883a53259ef37fb023b>:0 

UnityEditor.GenericMenu:CatchMenu (object,string[],int)

I'm having trouble exporting my project to WebGL, what are the requirements for this?

For anyone wanting to see this in Unity, you might need to download the zip by the end of semester before I take the link down, along with the zip file.