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Michael Gavrilo

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A member registered Jan 10, 2018 · View creator page →

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Surreal and beautiful!

Thank you! There actually is one listed on the game's page. And it's all thanks to the inspiration provided by this jam!

Reminds me of Noctis. It's cool!

No freaking way! This is amazing! I hope you will succeed in reviving the game!

It's brilliant! I'd love to see it completed!

Brilliant! That Debug option is awesome! It's exactly what I wanted! Now I can also make proper, small, precision cuts, or even make a pattern with the lines!  

   

...God, this game is doing too good of a job in getting me excited about messed up features... :))

It's really cool as it is. It adds a lot of possibilities with the new ways you can use stuff (rotating the saw) and the ways the ragdoll works. That's probably why I'm a bit sad that it did not play around more with the possibilities the game itself creates and doesn't add anything new (except for, you know, that sword).

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Ok, but I can "win" in .2 seconds by pressing 3 then clicking the forehead. I don't think the concept of "overpowered" can apply in this game, nor the concept of "skilled". Not to mention that you can't even see anything. If I click and drag, the sword just stays there spinning, and when I drop it teleports to the (previously unknown) position of my cursor. Now here's what's overpowered: the fact that I have no idea what's happening, to the extent where, when it works, what was supposed to be a small cut turns out to cut the entire room and everything in it because I have no idea how far my cursor went. Even with a real (difficult to use) sword at least I have the advantage of knowing where the sword is in real time. Not to mention that swinging something in a straight line and moving a mouse are different things.  

You are right about the "unintuitive" and "not fun" parts... I would just have it be a point on the screen. When you press it, you define a straight line to wherever you move the cursor (sort of like planning the strike) and when you release the sword appears for a split second and cuts.

The sword really needs to be fixed... Also it would be nice to have more weapons. Otherwise it's just a (more beautiful) remake of the original