Really cool tool, thanks for making it! Only problem for me is sometimes all it takes is one misclick to ruin a sheet and I have to start over, easy to do too with the lack of a grid on the left/item screen. I would get the paid version if it came with an undo button.
Michaela Thisten
Creator of
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Thank you very much, I'm honored!!! When I started making games I wasn't sure if people would like them... definitely didn't think they would make it all the way to the top spot in someone's heart, so thanks for letting me know, it's a really cool feeling to know they matter that much! More on the way, I hope you'll like them just as much ^^
PARTIAL SPOILERS AHEAD
Thanks, I'm so thrilled you enjoyed and appreciated it! This one took the longest time to make and I'm glad for the reassurance that it was worth the wait. There are 5 endings, no secret ones-the secret is a lore thing that you definitely have the means to unlock! Unlike my previous games that needed retroactive codes, this one can be activated just by interacting with it, if you're in the right place at the right time. (If you want more hints or for me to flat out tell you, let me know and I can message you privately!) Also, the first game will be back after I upgrade it. Thanks again for taking the time to leave a kind comment, and good luck secret hunting!
Thank you so much!!! I've been building up the story in my head for so long it's great to add more pieces to the puzzle, and it makes me so happy to see you invested in it as it unfolds! And yeah it is, I wanted to have the canon series of events mixed with successes and failures as a Chastiser to hit harder than if everything went smoothly. I do feel bad for Fern especially though... but I was going for that Aesopian feel-don't open the door to strange things in the Forest, or you won't live to tell the tale!
Thank you very much!!! I'm thrilled you made a let's play and I'll go check it out! Sorry to hear the chase scene took so long, I'll make an easy mode for the game in an update. The reason I took out manual saves was mainly because it could interfere with the game's switches/event memory, but also the fear of not having that agency adding to the tension. I'm glad you want more out of this series though--and there's a lot on the way! This story's only just beginning >:3c
Spoilers Ahead!
Haha nice! Spiders are worse than death, can confirm. One fell on my hand recently. And Gregory is worth paying attention to! I'm glad you love the story, art, and atmosphere! I poured my heart into a lot of it and had fun putting it all together... more to come for sure! As for the chase scenes, I'm sorry for all the difficulty X-X I'm working on a patch that'll add an easy mode.
As for the other endings, there's another bad ending with a totally different cutscene, but the other two are (as you guessed) variations based on who lives and dies. A walkthrough's a great idea, thank you! I think I'll do that. And yeah totally! Thanks for your support-both financially and with all your kind words of encouragement!
“Highlights of my journey: Just straight up despair and shock”—best highlights ever
Oh good thinking on keeping the dash on! Sorry it couldn’t help in this case. I will also say the best escape route through the corn maze is slightly to the left and down.
And heyyy that’s so awesome that you’ve been here from the beginning of my journey! Yeah I can’t believe it either… time waits for no man (also 2am!!! Yeahhh playing as intended in a dark room alone!)
Hahaha XDDD We can take the legal stuff to pms, they won’t find us there >:3c Also dang, I’ll look into those glitches. The dialogue one I should be able to fix pretty easily. And yeahhh I’ll infect every game with my presence, it’ll be great! Wasn’t expecting someone to find the true skinwalker so early, I said it wasn’t me so that should have thrown everyone off my trail…
And hey honestly you’re a real one for doing diligence, having day one players helps me out a lot cause it tells itch io that others might want to see my game and gives it a little boost in those critical opening days.