Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

michaeldyrocc

10
Posts
1
Topics
5
Following
A member registered Oct 19, 2023

Recent community posts

Title is as described.

A little out there, but I liked it! Also did you know that the brown Mario looking character looks like JediwarriorMike from YouTube? That's literally his color palette. Not sure if it was some hidden nod to him or unintended.

(1 edit)

I agree, you did make MX a bit too fast. Also the jumps are a bit harder due to the engine you used. Luigi seems to drop like a rock when he jumps.

Windows just detected it wasn't signed by the Windows Store. No danger here. Use the Itch.io App to install this game or follow these instructions:
Download the Game

  1. Extract All Files
  2. Go to the Exe file and right click then properties
  3. Select unblock and click Apply

THANK YOU! I am so glad that, that's the case I don't think generative AI should be used in place of actual programming. I'm glad you took the time to do that.

This was excellent. The only two complaints I have are, when AI was mentioned for the smiling man model, did you mean generative or programmed intelligence?

The other issue I have was more of a personal preference, when the Smiling Man was dancing towards the player I would have ran away at that moment not stood still, I'm aware that the player did not move as in the original and alternate stories.

This feels like a lead in to your paid game. There really wasn't much here, and the jump scare really wasn't that scary.

Great for a first game! Nice and creepy. Only issues I saw were some story related ones and lack of music. I did leave you a review detailing the rest. I would love to see what else you create even if it's not horror! I feel you have great potential!

This game was really cool. A bit much on the jump scares. At least you put them in logical places and not like sprinkles on a cake. I loved the added modes that were CLEARLY inspired by Markiplier, that was a funny way to liven up a second playthrough!

(2 edits)

Sorry, you aren't right. The original LOZ for the NES used a SRAM chip and a nickel battery to save game data. I think production was stopped because of the fact it's a Nintendo product and Nintendo found it. There is no download button aside from what the dev provided.