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michalides828

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A member registered Sep 19, 2019

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Oh, okay. 

(1 edit)

Yes, I knew that it moves when you get close, but I didn't know how how did you make the jumping. I would probably create an empty GameObject with a collider set to trigger, put it on the right side of the horse and set that GameObject as a child of the horse, so that it would move with it. Than I would create an OnTriggerEnter2D void in a script attatched to that empty GameObject, which would detect wether it touches anything with a certain tag (All the groud GameObjects would have that tag) and if it does, it jumpes.                                    Did you do it the same way?

Wonderful game. Well done!

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quite unusual, but enjoyable game. I am still trying to figure out how did you make that horse AI. It's really well made.

Very nice game! I really like those particles, that change color over time, but I think adding music and sound effects would be a great idea, but I understand if you want to start something new and don't change what you have alredy finished.