Thank you! Yeah, it was a fun way to try and tell the story in a different way while keeping within the strict limitations of the jam.
Michelle Rakar
Creator of
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This was a really fun game! I love the details you put into the building and repairing of electronics. It was very nostalgic. And very cool to learn about the inner workings of them!
The instruction notebook was also a very cool touch to make it feel more immersive. It was helpful to follow along with too.
I'm looking forward to seeing more! Great job with this project!
The branching dialogue and item collecting mechanic you made for this game was really interesting and unique! The overall look and style fit with the mood of the game really well too. I liked how many choices I could make while interacting with the passengers in the car and how it would affect the story and outcomes of their rides. Great work!
I love this idea, it feels very nostalgic and makes me want to dig up some of my old games too, haha! These were fun to play to see your game dev origins. The Memedom one was my favorite; the shark fight was really challenging but I had fun and did manage to beat it on my last life!
That's cool that you were able to launch them all from Godot (I really like the PS1 themed cases too)! The one issue I did have though is that because there's music playing on the hub screen in the Godot game, it did clash with the Unity games once they were launched so I ended up having to close the Godot launcher between each. So if it's possible to make the music turn off once a Unity project is launched that might help!
These early games really do show how much your game dev skills have grown too, so like you said, remembering your roots is important, I agree!
Thank you for the feedback, Drifty, I really appreciate it! You brought up some really good points here and I'll definitely be thinking about those kinds of things more in my future games for sure.
One of the things I'm noticing a lot as more people play through it is that a lot more people are choosing Pamchan's route than I originally anticipated, so I do definitely see now with what you're saying that I really could have incorporated some of the overall core story elements that you find out in other routes to make the story make more sense regardless of who you choose (like the theme that Heidi is overworking herself so much that it leads to her downfall—I realize through Pamchan's story that might not have been as strongly hinted at as other routes for sure, so it makes sense why it may seem to come out of nowhere).
I appreciate the honest and detailed feedback here for sure. With this, I have a better sense of where I should improve and what to prioritize for future projects. One of those will definitely be finding inconsistencies with those branching paths, as I see that's been something that was definitely a challenge to fully test on a short deadline.
Thank you for playing even if it wasn't a style of game you're interested in! I'm sorry you weren't able to finish it, but I appreciate the feedback and that you gave it a chance either way. I understand your point of how bringing the connections to the lore earlier in the game could've helped though. If you're interested in skipping ahead to see where it all connects, feel free to check out my playthrough here:
It's around 22-23 minutes into the game (in my video above) where it all starts to make more sense and the impact of your choices is a lot more evident. Thanks again for playing and streaming it on your channel!
Thank you so much for playing my game and streaming it, I'm so glad you liked it! :D
I loved watching you play through it and seeing the choices that you made throughout. It's so fun making games with different outcomes because I love seeing how differently people end up playing through them.
I'm glad to hear that you liked all of the characters too. Pamchan was the only character from this game that I already had established before developing this game, since she's from my bigger series, The Nays. So I'm happy you enjoyed the characters and story that I developed in just the month for this game too!
I'd love to see you stream Spirits of Combination Village, and would be interested to hear what you think of my game!
Hey again! I was wondering if it's possible to dynamically show different pictures with this plugin based on a variable value, rather than a specific picture file in the Plugin Command. I'm trying to change which image shows based on whether different switches are on for each of the 4 choices.
Here's what the event looks like that I'm currently working in, before the choices appear:
And so in the Plugin Command, I have it set to this:
And then in my game, I'm receiving this console error when it tries to run that event:
My guess is that it's trying to read the "$gameVariables.value(93)" value as a literal string rather than what that value is equal to (in this case, "ZandraSelect1" or "ZandraSelect1_KO").
Do you know if there's anything I can do to achieve this, or if it's possible to read a variable value as a picture file in this plugin?
Thank you! I just wanted to give you an update on this - after some more troubleshooting, I was able to get this plugin to work with VisuStella! I just had to download their most updated plugin version, and it seems that there's already something patched in that makes the two compatible now.
I appreciate your help with this :)
Thank you for your quick response and offer to help! After looking at the console errors some more and doing some testing additional testing just now, it looks like this plugin is actually conflicting with the VisuStella CoreEngine plugin. When I disabled that, it seemed to work properly, so I'm not sure what the conflict is exactly, but might be worth noting!
Here are the screenshots you requested though, in case it's something you'd like to look into for any updates:
This looks like a really cool plugin! Do you have an example project of it working that you could provide? I imported the plugin into MZ and haven't had any luck; right now it gives me an error message of an "undefined x". I think if I saw it working in a project, it might be helpful for me to see what I could be doing wrong. Thanks!