Thank you for the feedback and for playing! I know that a lot of parts of the game need some polish and balancing. And the feedback about the hitbox seems very valid. Would have liked to finish the game in a slightly better state, so players could also easily buy new tools in the shop etcetera.
MickGerritsen
Creator of
Recent community posts
Great game! From all the LD46 games I played I found this one of the more interesting game. It has good audio, good art and animations look juicy. Only thng you could improve is to make the player understand better what the top pile of card do and when they influence the game (for me that was unclear). But for a game jam game this is very great! And I can even see this as an alright game outside the game jam.
Such a neat mechanic! I like games that derive from one mechanic but can make for deep and interesting levels. Good job. That is also why I created a puzzle game for LD46 myself.
If I can give you one point of feedback: The baby crawled through the spike (which isn't game breaking). And I didn't expect it to fall from a tile because at the borders it will swap his crawl direction. But those are really small things and with trial and error I eventually knew what the rules were. But nevertheless, really great and polished game!
Hey Noa and Jonas. I must say, you really did a very good job with this game. It feels great just interacting alone! Solid game, not overwhelmingly difficult. Great mood, music and art.
And btw I really like your videos on Youtube. They teached me some things I didn't know yet about game design. I used this knowledge to implement in my first Ludum Dare entry "The Harmless Prison Escape", a puzzle game. Especially Jonas videos about game design and puzzle design helped me creating a better game for LD46.
So thank you very much for spreading your view and knowledge on game design!
Can't wait for the video of the making of this game.