in theory. the waveform gets normalized so maybe it would shrink if you have someone really loud.
that being said, it's most likely a bug :)
Thank you! I liked the retro feel of your game too!
Thanks! I had fun with figuring out the commands on your game too :)
Thank you!
re: why it's not working in the browser? i found it to be a bug in Unity - using transform.position for a GameObject that uses RectTransform instead renders that GO invisible in the WebGL build for some weird reason :(