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MiddleMouseGames

17
Posts
A member registered Mar 13, 2024 · View creator page →

Creator of

Recent community posts

Yeah it was too hard, and you guys are right about the reach thing. I overthought that. I'm remaking it now, and I think the solution is actually just level design and a small tweak in mechanics. Maybe you have to go on little side chutes to get points to upgrade, and I could place checkpoints strategically such that any obstacles beyond the checkpoint are suited for the upgrade. Lmk what you think

As a programmer myself, this concept sounds like a nightmare. There're collision shapes that change size, and doors that can close on them, and the player can stand on that collision shape, and the player shouldn't clip through the walls. Good job for real. The game runs well and it was fun to play!

I do, but I just tried it on a mac and it didn't work. I'm really sorry man, I wanted to play. Don't get demoralized, I know I would. The games still there, and that's the hard part really. Of the 32k people that joined, only 25% submitted a game, so kudos to you.

Yeah that's how it is sometimes, but it's nowhere near a gamebreaker, so that's great

Yeah I think it was my computer sorry. I have an old laptop that's really buggen now. 

That was really fun! I made it all the way, and the fact that the syringes shot for you was a good idea actually. I think some of the syringes stopped moving because of a bug, but good game!

That was really fun. The art and music are awesome, and I love the mouse's tail, the feel of the bouncy things, and the zoom out death effect. So cool (though maybe a little difficult)

The game was really satisfying actually. Maybe increasing the speed when you're really large would be a good idea, but still, fun game! Good sounds and music too, and the border is neat

Hey, I like the idea though. Yeah, the only negatives are really just because it's a game jam fr. I also almost forgot about sound and music too and just found some online. I really wanted to make some, but that's game jam life I guess. Good job man, debugging an HTML build sounds like hell

I like the wall jump thing you can do. It's intuitive. Also, yeah the zoom out is cool!

You can definitely see where the game is going though! I also kind of ran out of time to hammer out all the bugs, but this is still a cool prototype. 

I had so much fun playing that. I love the little people and how they spin and wobble, it's too good.

I couldn't get it to load, sorry man. I use Godot too and the HTML5 builds are easy and work well enough. Every time I need to upload I just watch this video again (because I always forget how lol):

This is pretty cool actually. I know it's not a game, but I like the walking character. The background's sick too

This is so cool! Definitely unique, and it's really fun. The movement's maybe a little sluggish, but overall, great game!

I like this game because it's simple but all the little mechanics and cool things you can do with your character make it cool. The only change I would recommend is switching the stretch keys from w and s to maybe the arrow keys or something. Everyone's just used to w being jump, so I got confused a few times. Still, this is a clever game.

Yeah I made it way too hard, and I kept messing with the scale so the player is too big in many spots. Still, I'm glad you can see what it could be and not what it is! I'll redo it soon.