Yeah it was too hard, and you guys are right about the reach thing. I overthought that. I'm remaking it now, and I think the solution is actually just level design and a small tweak in mechanics. Maybe you have to go on little side chutes to get points to upgrade, and I could place checkpoints strategically such that any obstacles beyond the checkpoint are suited for the upgrade. Lmk what you think
MiddleMouseGames
17
Posts
A member registered Mar 13, 2024 · View creator page →
Creator of
Recent community posts
As a programmer myself, this concept sounds like a nightmare. There're collision shapes that change size, and doors that can close on them, and the player can stand on that collision shape, and the player shouldn't clip through the walls. Good job for real. The game runs well and it was fun to play!
This Machine was Built to Scale jam comments · Posted in This Machine was Built to Scale jam comments
I like this game because it's simple but all the little mechanics and cool things you can do with your character make it cool. The only change I would recommend is switching the stretch keys from w and s to maybe the arrow keys or something. Everyone's just used to w being jump, so I got confused a few times. Still, this is a clever game.