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Mightyena99

5
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A member registered Jan 22, 2021

Recent community posts

Love the concept! I agree with the person suggesting CGs for possible bad endings. I'll also say that as it currently stands, you technically don't have to use the camera at all- there isn't a purpose as far as I can tell. You can get her out of the room very quickly if you know where to click.  There are quite a few different directions you could take this- some ideas I thought up with after spitballin some ideas for a second were either make the doors work like a typical FNAF game (the simple answer), make the girls actively trying to tempt you in the room instead of just standing there (EX: "C'mon, let me stay... I'll show you something you'll like if I can stay for a bit..." and stuff like this to make the player their own worst enemy). I love the idea, and I'm super excited to see where you take this concept! Great work, making any type of game is a challenge, so mad respect. 

Great potential here! I really enjoyed this! I haven't fully beat this demo yet, but what I can say is that I absolutely love the animations. I'll be watching this one closely to see how it progresses. Keep up the amazing work!

I really really like the concept for this game, and after playing it I see this has a lot of potential. First off, I've never seen someone make an RPGMaker game look like this, honestly I'm pretty impressed that its complete 3D space. I have probably around a Low-Mid tier PC and I felt like I had no noticeable issues running this game. Though combat was a tad boring simply because there are no abilities added in.

The things I would look for in combat with a game like this would be the addition of abilities, it looks like you plan on using TP for that, which I like. Another thing that I think a game like this would benefit from would be what Monster Girl Quest Paradox does, where when an enemies HP gets low enough, they'll try to tempt you into losing; perhaps an example I could think of off the top of my head would be the slimegirl asking "Why don't you just give my slime a try? I'm sure it'll feel good on your body..." Or something like that. There's room to reuse the loss animation for an idea like that, or to add a new animation for the temptation all together. Honestly I feel like temptation in these types of games is the hardest part for the player to overcome rather than combat, since most people can win fights with relative ease.

Tl;dr: It's an early access game that has lots of promise. People who like games like Monster Girl Quest will 100% enjoy what's to come in the future. Keep up the great work! :)