What's the difference between the free version and the paid version?
Miikey
Recent community posts
[content warning for nsfw screenshots from this game, I don't know how to mark images with a spoiler in itch comments]
This was a very fun and neat demo, and I'll be sure to support the production of the full thing on patreon next time I get a paycheck a week from now!!
Also I'd like to point out what I think might be a bug
The first image attached is the highest size unlocked in the gallery for me currently. However, the second image attached is the highest size I've reached in-game in less than the 20 minutes allowed in the free demo, before saving and returning to the menu.
I think the gallery might be broken and isn't fully displaying everything that I've unlocked, and I just wanted to bring this to your attention incase it was a programming error that needs to be fixed.
I'm super glad to see you're continuing to work on this! ^w^
I've revisited the original version on occasion, and have been hoping you'd keep going, so this V2 update made me super excited to see!
Also I was wondering if you have a discord or a twitter so that I could reach out and maybe give some dev tips or ideas, or to just generally keep in touch :3
Ignore my previous comment, I did some research and learned it's pretty safe on its own, as long as I don't use it to download malicious or pirated stuff.
I now have sidequest on my headset, but I still can't figure out how to use it to side load your game into it because the instructions weren't specific about that part.
(Edit: I did more research and found out the issue was that I only got the web installer instead of the advanced installer, not knowing the latter was the one that was needed.)
Hello! I'm the game design major who commented here several months ago, coming back to say this new update is amazing! The map function in the second stage is really well implemented, and the extra lore with the book is super well-done and intriguing!
I look foreword to see where this narrative goes!
I found this game through the recent video by Manlybadasshero about it (trust me, he’s chill and not nearly as cringe as his name makes him sound in a first impression), and I just wanted to say- as a game design college major -this is really amazing for a first horror game!!!
(Edit: I dunno if my wording made it clear, but i was saying I was the game design major, and I was not assuming you were one lol)
I found this game through Coolmath. When I first started the game, I thought "This movement mechanic seems pretty stiff and like it'll get old really quick", but with the way you introduced new elements and puzzles that thought turned into "Wow, I'm really amazed at all the potential this movement system has!" And I loved every bit of it after the first chapter! I enjoyed it so much that I wanted to seek out your page here and tell you what a good job you did!
Also I am super hyped for the full release with the narrative you teased at in the description on this page here! Because I found the secret in the credits level and now I'm hooked
I made it through to the good ending, and I'm really excited to eventually see how this is continued!!
Also I really love how unique the gameplay is! It's unlike any other arcade-type game I've seen before!
And last thing, I noticed that sometimes plates of food might just suddenly stop walking. Sometimes it's before they get to the gap between tables, and other times they'd stop while on one of the bridges. Is this a bug, or something intentional to raise the difficulty? Because it happens very rarely for something that would be intentional.
I feel like there should be some kind of crosshair in the center of the screen to help the player aim when throwing things. Also some kind of fullness meter to show the player their progress. And I also think it's somewhat unnecessary to have the sprint button, because it's always the first thing I press, so I think the sprint speed should just be the default speed.