I only used the Wii version, I can't help you with the other versions. Try looking on github or reddit
NeoRetroGames
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Many thanks for the feedback.
You are right on most points, however I would like to say that the WebGL version is by far the most buggy, I even deleted it a little while ago. The game is made to be played with a controller, there is even vibration on the Windows version.
As far as the camera is concerned, I returned to something more conventional since in the first versions it was a dinamyque camera which moved away with the speed with the effect that you mentioned in terms of the delay compared to at the corner of the car. But after testing it on a smaller PC than mine, I noticed that this camera was not reliable with non-constant framerates, so I'm doing without it for the moment. Furthermore, with this dynamic camera it was more difficult for me to offer several views.
For the combat mode on the WebGL version it comes back to what I wrote above, the fact that this version is buggy.
I'm even thinking of deleting it again or leaving only the beginning tracklist so that at least people can get an idea of the game in motion.
Thank you again for your feedback.
Pour les Français :
For the dev: the game has very big potential, despite it not being controller compatible the feeling is good, and the visual is great even if it can probably be slightly too pixelated (a small option which allows you to choose between several settings would be welcome), can't wait to see what happens next.E.C.R.O. is a small game, part of a very small project which was expanded during its development, which after an intensive week now has an arcade mode and a simulation mode in addition to the online mode which was the basis of the prototype.
After a short break for technical reasons the WebGL version is back.
Please give us feedback on the handling both solo and online.
Gamepad: A (throttle), X (brake), B (handbrake), Back (reset car), Y (view), Start (menu)
Keyboard: Arrow Up / W (throttle), Arrow Down / S (brake), Space (handbrake), R (reset car), F (view), Escape (menu)
Presents
E.C.R.O. for Electronic Cars Racing Online
Take control of the equivalent of a Formula 1 in races at crazy speeds of up to over 300kmh
Overtake your opponents online in multiplayer or in arcade, combat racing and simulation for solo
Please, we need you for the future, so don't hesitate to make us suggestions, leave us your opinion and impression
and more with the Supporters version
(Your nickname will be in the credits)
❤️❤️❤️
Peace & Love
Shot on a zombified Lego version of Sad*m Hus*ein lookalike so welcome to
“Call of Pixel: Close Quarters”
A very small FPS like "Call of Duty" (from a very, very long way), in the sense that there is a progression system
This mixes with a little "Team Fortress" or even "Battlefield" at the level of the different classes
All with a system inspired by "Killing Floor" with an armory available on the map to stock up on ammunition or change weapons
Like all my games so far, CoP:CQ is free, however there is a "Supporters Edition" version which gives you access to a launcher for the game (to make updates easier)
To help me finance my various projects I am currently making a bundle offer
Thank you and don't forget, this is a very small game made 90% by one person and is not finished
Presents
E.C.R.O. for Electronic Cars Racing Online
Take control of the equivalent of a Formula 1 in races at crazy speeds of up to over 300kmh
Overtake your opponents online in multiplayer or in arcade for solo, and soon also in Simulation / Grand Prix mode
(video demonstration just below)
Please, we need you for the future, so don't hesitate to make us suggestions, leave us your opinion and impression
and more with the Supporters version
(Your nickname will be in the credits)
❤️❤️❤️
Peace & Love
First step towards simulation taken, now you can try simulation mode
Try the new Combat Racing
Step 1/
After an advanced prototype here is Electronic Cars Racing Online, a game that I make in my free time to learn and help me on Robot Blast Battle Online (Mario Kart Mod coming soon) my main game that I have been developing since last year.
I have no big pretensions, only the desire to create a nice little racing game that can be played online.
The basics are there and I think they are solid, all that remains is to integrate more content and do some finishing touches.
As for the post on RBBO, I will add here some element linked to the progress of development.
Don't hesitate to try the game, it's free and will stay that way.
Step 2/
ARCADE & SIMULATION mode
Robot Blast Battle Online are mix with solo mode inspired by "Megaman" and fast FPS PvP with a Rocket Jump similar to "Quake" possessing a combat system in an arena like "Smash Bros" combine in a battleroyale mode.
The game is free but has a "supporters edition" version to help finance development.
Hello everyone and thank you for taking a moment to read this post, I'm about halfway through development, I plan to incorporate even more content and the ultimate goal is to no longer need to open ports or use a VLAN to play online.
Any help is welcome, don't hesitate to try the game and give me your feedback or suggestions.
In the Solo / Coop mission the goal is to destroy the anti-aircraft defense (DCA) at the top of the tower guarded by robots, for this you will have to evolve vertically using "rocket jump", but be careful to clean up so you don't get shot during a jump and end up in the background...
Solo / Coop Video :
All Gameplay Video :
Thanks for the feedback, I played the Wii version and I did not test the PC version, it dates from 2013 so maybe by running the game in compatibility windows 7 can fix this. I will put a second version that I just found but likewise I do not know if it is fully functional, I will test both later and keep the best
Hello, You probably know it but it is hard to create a player base or a community from scratch and especially with low visibility, but fortunately itch exists.
If some of you want and can take 5 minutes to try my demo (or the game) that would be really cool and thank you in advance.
I'd like to have feedback on pretty much everything, from visual to gameplay and possibly to find bugs
You can play it solo (I'm trying to give a feeling to the mega man so it's difficult) or co-op but also in PvP, however for the moment only the LAN works, but to play online you can use hamachi for the best known or more recently and more advantageous radminvpn
The gameplay is a mix of Quake for rocket jump and fast fps, Smash Bros for the arena side, and a battleroyale for the game mode every man for himself
If you have any questions do not hesitate to ask me and do not hesitate to go to the game page for more information
Thank you all and have a good game!
Great Job's I made a video in French. And for robot lovers, maybe you could take a look at my game Robot Blast Battle Online also on itch :)
Rapide Présentation en Français !
I had never played it so thank you again for allowing me and allowing everyone to play it with all modern comforts without having to dl rom on obscure sites. I also want to say that I tried a lot of your games, I have a special mention for H.E.R.O 2 which is beautiful, as well as Mike Mech and Scout the Stray who have a very big potential in my opinion (Is it technically possible to add an accessory to the Dog Catcher? Otherwise I thought that Kojima was inspired by Pac Man to make metal gear, so why not make a metal gear like in view of above as pac man-like, with not purses full of money or bones but "data". Given what you do I am sure that you can easily do it, but this is only an idea I do not doubt that you already have a thousand others)
A big thank you for your work, and for the different versions (I personally play it on the C64 version with my wii on my crt tv), I am French and the original game is a forgotten part of our history, I myself did not know its existence until recently, I took the opportunity to make a small video for my compatriots.