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Mijetto

5
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3
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A member registered Jun 15, 2020 · View creator page →

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Maybe actions mapped to left and right with corresponding items to avoid, and then some system to randomize which object shows up next so its always a different experience. And then that could be scalable into repeated levels where it gets progressively faster

Thanks for the feedback! Yeah I definitely made the anticipation on the attack animation too long 

The boss fight was fun, totally caught me off guard!

I think a cursor in game could have better communicated that it was a top down shooter as it took me a couple seconds to figure out what was going on

Absolutely adorable artwork! Could use more mechanical depth perhaps but a really cute experience!

Had some difficulties understanding the difficulty options on the clock initially, but otherwise it the menu's were well communicated without text.

I really loved the guitar loop and the feeling of impending doom as the monster started to draw nearer.