Maybe actions mapped to left and right with corresponding items to avoid, and then some system to randomize which object shows up next so its always a different experience. And then that could be scalable into repeated levels where it gets progressively faster
Mijetto
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A member registered Jun 15, 2020 · View creator page →
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A fast-paced roguelite shooter where you control time to survive
Shooter
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Prototype battle system for a turn-Based RPG, focused around protecting the useless chose one.
Role Playing
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Possess a shotgun and move it around using recoil so that you can destroy!
Platformer
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An endless slew of worsening nightmares is the only thing breaking up the monotony of daily life.
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