WOW! Thank you for spending all that time on my game! I love how you mentioned Far Cry 3: Blood Dragon, one of my favorite tiles of all time!
About the Colors: every emulator should allow to create personalyzed palette, I use mGBA.
Mike Yamato
Creator of
Recent community posts
Hey MiyaTheReaper!
You are too kind and your words make me super proud of my work!
Thank you so much for stopping by and let me know about your experience with Moon Escape, this kind of interactions gives the full meaning to my work.
100% is very impressive, yes, it will give you extra dialogues with the final boss that explains more about the story and the final pieces of the puzzle... if you want to unlock the alternative ending you should do a 0% run! it's more difficult since you need to avoid all "shrines" and every extra collectable, also you should not power up anything... BUT you can take the shield (is not counted in the %, I believe also also powering it up is not counted but I will have to check), that unlocks a different ending (also the glory and my deep gratitude).
If you would like to know what I am working on right now check this out! (yes, another Zelda-like with some twists)... It's going to be out soon next year!
Hey edbanshee, thanks for asking!
You can buy the complete version in digital format on the Incube 8 store or on the Eshop if you want to play it on Nintendo Switch!
Hey DelPonte, you have no idea how I feel happy about what you said about the story!
Did you played the game on physical cartridge?
Yes there are alternative endings... if you do 100% on collectibles you will got different choises to do and more explanations from the final boss, and if you do 0% on the collectibles AND you never upgrade your gun and armor you have another post credit sequence... (in that case you can still collect the shield and upgrade it to make everything more simple).
Hi Hohenstaufer, thank you so much for the appreciation it means a lot to me :)
Yes the respawn is totally intended, there are gameplay and narrative reasons for that! In 2021: Moon Escape I tried to create a gameplay that push the player to do ammo and life management as much as possible, sometimes kill an enemy could not be your best option... but they could spawn life recharge if they die! So you have endless life sources but limited bullet. Additionally in every moment you can teleport back to your ship from the map menu section and fully recharge ;)
This mechanic anyway could be used to your advantage sometimes... because you can have control on the position of the enemy - I will say no more ;)