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Mikebloke

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A member registered Sep 13, 2022 · View creator page →

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Thanks, I actually have a new console coming in the post, so I might be able to test the games again on a real console, however I'm a bit reluctant to use the backbit again, I'll have to see what the condition of the console is and hoping it works!


Intro screen I think is just using the four colour screen code for images on veswiki, but I would need to double check. I don't think I've done anything special with that code.

Yes, probably most likely in the next 6 weeks (as I don't usually work as much during school holidays!) want to go through a lot of stuff and get it done. I might even stretch out to some other consoles too like the G7000 as I've been meaning to get a game out on that for awhile!

Thanks I'll take a look, I did fix some of this stuff before, but I think there was some where it still came up. From what I remember it is just graphical and not impacting on gameplay.

Haha, I actually did just split the level into two labels and it did the trick, I did that a couple of weeks ago but haven't uploaded it.

So now you can go from beginning to end without the yars effect.

I have been looking at 3x3 and 4x4 size tiles I just haven't got round to it yet, I was hoping to try and differentiate the tiles so they look unique but I think that will take some more work or a new system.

New update taking into account changes suggested by e5frog, check out the development log for full details.

Chef I actually owned, so would love to do that, I had quite a few sega tiger electronics too, sonic, shinobi and after burner. If I can get the after burner type game to run on a Fairchild I'll be quite happy!

Thanks for the ideas, might try some of them!

absolutely! While the channel F has a lot of limitations on the speed that graphics update on the screen, G&W games fit nicely into it.

E5frog has given me some ideas to improve this one so might work on that first, but definitely looking forward to making some more. After March I might have more time for this as I'm cutting down to 4-5 days work.

The main release is now available, with some potential minor changes if I feel like it (see above description).

Open to requests for other ports to do on the Fairchild channel F.

Go for it and thanks for the response, I might take a look and see if I can compile something later today, fancy a change from the F8 so why not go further back! 

Wow thanks for all the technical info on how you got it working, I went on a search after seeing this and there isn't a lot of easy info to find. I did check out the instruction list and it seems simple* enough to understand and get started. 


One of the things I really struggle with though is going from assembly code to something that will run in an emulator. Would you be prepared to do a tutorial / release the resources you created to go from macro assembler to emulator? Would be great if this system is opened up to more people to develop for. 

Searching YouTube looks like one guy actually made pong that the guys with the working PDP-1 in a museum did actually run a few years ago... So clearly it is possible! 

*ahahahahha

I think it can be easily doubled, but wondering if x4 or more will be too much.

I did take a look at the code the other day but because I coded it from scratch rather than using blit and plot it'll take me awhile to adjust it!

I still need to sort it out so it can reach the end without trouble too, I'll see if I can give it a go this week.