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Mike Fang

19
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2
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52
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A member registered Jun 02, 2019

Recent community posts

A really fun game so far! I have found two bugs however. One occurred randomly while I was crafting, it said there was a null error (I think) and that it couldn't read the name of something I was crafting by combining two items with an unknown outcome, and I had to restart.

The other time was during my second encounter with the strange black creature with the white mask-like face. It "seemed excited" and then "got a good look at me", but then when the dialogue sequence ended, it just started looping over and over and I had to restart again.

Definitely a fun game! A few things I noticed however, in both the Windows version .09 and the html version:
1) On repeat playthroughs, if I purchase upgrades from the prize wall, the graphic for the upgraded water gun will carry over, as well as the blacked-out boxes of the upgrades I bought, but the increased water flow won't carry over, and I don't have the option to purchase the water gun upgrades a second time.
2) It seems like I only get one chance to take on the Boss Clown; they showed up on my first time reaching Round 3, but once it reset to Round 1 again, she didn't show up the second time I reached Round 3. 
3) On the prize wall, I'm not able to buy the 300-ticket stack of water balloons, no matter how many tickets I actually have.
4) A very minor nitpick, but the target point on the fan dancer clown doesn't appear to be her mouth, but just above it, about where her nose is.

Nice, fun game you got here, and definitely looking forward to having an interactive portion with the overstuffed dragon.I did see you plan to add additional feedable enemies; perhaps you might also make additional dragon variants or other, large-sized creatures you can interact with after defeating them as well!

Very nice job overall! The controls are responsive, and I'd call it challenging without being impossible.

Are the image assets for this game available anywhere? Heh, I feel like some fun stuff could be done with them...

I got a fox, and it told me I was someone that's witty, people love having around, charismatic, can find the humor in any situation, doesn't want to control the world, tends to hide things behind a joke, wants to make people laugh, defies authority figures, and a few other things I forget.

....eeeeeehhhhhhh, I can agree with *some* of that, but honestly, I dunno.

Very fun gameplay, but I was frustrated that after I won the battle against you/Bubblicious, there was no inflated image, just a blank screen.

Nice game so far! ONe thing though; sometimes the air buttons on the cameras get stuck and clicking on them won't work, even when the characters are on screen. 

Just fyi, while I can download and run this game from my browser, it seems like it doesn't work for the itch.io app. 

Glad to hear it. Heh, it would be fun to be able to play around with her some more (maybe pump her up with gas again, make friends with her, encourage her to keep bloating herself...) 

Been playing the new remix version of the game and so far it's been fun! The controls are smooth, the animation and sound are well done, overall very well put together. Just a very minor nitpick (SPOILERS!!!)


When you interact with the shark woman, after plugging her up, there's no additional dialogue. I really enjoyed her attitude and dialogue, both in the original version and in this one; in the original 2D version, she had more dialogue as she was swelling up and afterward. It would be great if she had dialogue while swelling and afterward in the remix as well! 

Glad to hear it! 

Fun game, really like what you did here! Heh, ngl, part of me was hoping after defeating the yeti, you could do things like bounce on her belly, punch it to make it shake and wobble and maybe even keep feeding her to make her explode.

Interesting looking game here. Out of curiosity, do you plan on adding any additional fetishes? I'd be interested to know if you plan on adding any expansion-focused ones (i.e. inflation, feeding, etc.) 

That's a fair point.

Hey, thanks for getting back to me!

And I getcha. If that's how their meant to work, that's certainly your perogative. I wasn't certain, since they definitely seem geared much more towards defense (hence why I thought they might be shield/offhand items).

Oh, one other question; have you considered adding an option to adjust the text messages during fights? Some of them flash by so fast, I can't read them before they're gone.

Hey there, been really enjoying the game so far! I did have a question, though; are books meant to be offhand/shield items, or are they meant to be in the main/weapon hand? I've noticed how they boost defensive stats rather than offensive ones, but I end up having to choose between carrying a book or carrying a weapon like a staff or sword. It seems to mess with the auto-optimize feature (or maybe that's how it's meant to be, I don't know!)

A fun game so far! Quick question though; is there a way to zoom the camera in? It's hard to make out the features on some characters in windowed mode.

I can't seem to play the game; it keeps saying "User lib not found".