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Mikel_S

2
Posts
A member registered May 07, 2017

Recent community posts

(3 edits)

Oh, I forgot to mention two big crashes, which I am pretty sure were intentionally programmed, but actually caused unreal engine fatal crashes.  A force-close is one thing, but an actual "Fatal error" is kind of overdoing it, unless the message itself is just faked, in which case you should seriously consider changing the error message to make it clear that the crash was "intentional", or at the very least, not related to actual hardware/software issues.

Also, if events can cause crashes, it absolutely NEEDs an update to the auto-save system to actually auto-save prior to any such event, even if it's a hidden autosave that doesn't announce itself, to maintain the surprise. It's too realistically possible to be on your ATV all day and miss all the autosaves leading up to an event that crashes the game (again, assuming they were intentional, I've listed the 2 I ran into below).

I got some ominous music one night and lost the ability to pause (this was before I realized this meant an event was in progress).  As the music wound down, I wandered over to sort some of my tables, and the game froze and these bars of rainbow nonsense, similar to some sort of rendering error, grew on the screen in a thatched pattern, leading up to the crash.  I was able to screenshot the artifacts, meaning they were in the render buffer, and not a physical issue, which is why I think it may have somehow been intentional.



The second time I got the same pattern, I got some tool-tips indicating I should check out something going on in the mountains.  Not sure if it was the picknickers or something else, I checked over the mountains near the strange box with the tile-lock.  As I approached the mountain, a black particle fell into the mountain, which I assumed was just a firefly sprite disappearing. When I went over the mountain, the black particle was now a flat featureless square sprite pulsing as it moved down the mountainside. I approached it, and accidentally rolled into it on the ATV, and the game froze and the rainbow artifacts grew out again.




Enjoyable gameplay overall, the onboarding process could use some help (but is fine at this stage of development).  2 weeks in and I'm feeling pretty confident in all the base systems.

Several bugs to report:
-Clicking on the profile picture of an email will cause email spam that will ultimately slow and crash the game. It cannot be stopped.
-Using an empty notebook (all 12 pages ripped out) causes the game to get stuck, cannot move or interact (I assume the game thinks you are interacting with a page that does not exist)
-I might be doing something wrong, but I cannot retrieve garbage bags from the roll of bags.

And one QOL suggestion:
-Autosaves improvements: The game does not autosave while driving (or during 'events'. This has caused me to lose entire days twice (when being forced to reset after one of the above crashes). Suggested remedies: 1. When you get on the vehicle, or an 'event' is about to start, check if the autosave has happened within the last few minutes, and if not, auto-save then. Or 2. Whenever an autosave fails due to being on a vehicle or in an event, instead of showing an error message, flag the game to run an auto-save once the player has dismounted the vehicle or the event ends.