Haha, thank you for playing and letting me know you enjoyed it, it means a lot!
mikesuszek
Creator of
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Hah, thanks for the love!
Yes, for sure, I just ran out of time for the game jam to do any SFX. And to be fair, I think audio is where Pulp really falls short, I’m just not good at producing sounds I really like in there. I wish we could upload audio into Pulp instead of having to use the tools provided for that.
The codes are four-letter words, and the clues between each letters shows how far apart the letters are alphabetically. The tutorial uses "REEL" as an example, in which "R" is 13 letters above "E" (hence R 13> E) and "E" is 7 letters less than "L" (so, E <7 L). Some people do a little trial and error, some start with the first letter and count up and down the alphabet, the tactic I prefer is finding what would be the "lowest" letter in the code word and working around that, starting with the letter A in that place and counting up and down using the clues until the correct word forms. I hope that helps, thank you for checking out my game!
Awesome, thank you so much! First time I've heard anyone say they finished the game (I'm assuming you got through the story, you mean).
I definitely wish I'd sorted out crank controls to begin with, it seemed so simple but the workaround didn't occur to me until I was working on one of my next games. This has been a great learning opportunity for me and will help me moving forward.
Thanks again, you made my day!
Thanks for reaching out, it's a totally fair question! I'll try to put your mind at ease.
There's a couple things that will make this achievement pretty easy over the course of the game. First, I would recommend Chill mode, as the timer is much longer than Normal mode and as a result, more forgiving. There's no penalty for switching modes, you get the same rewards as you would Normal mode. Hit "B" on the title screen to change that in the options menu.
Next, over the course of the game you'll unlock gear that will make that achievement (loot), as well as others, easier to unlock. In fact, the very first item (pocket watch) is very helpful to keep the quick solves rolling. And keep in mind that a quick solve doesn't need to be flawless, so if you use up two of your guesses in short order to solve a code quickly, that's cool!
Truth be told, when I developed this game, as I got used to the puzzles I was worried it would be too easy. Hearing from a few who struggled early on opened my eyes to a few things that v.1.1 of the game addresses and hopefully makes things easier. As with any puzzle game, like sudoku, once you learn the patterns and what to look for, you may find yourself solving codes in 10 to 15 seconds. After all, every code is a 4 letter word, so it's kind of like Wordle, except fast (at least that's what I was going for). If you need any pointers along the way, don't hesitate to reach out!
As for the demo, I took 20 words and set (most) of them aside specifically for the demo, so it works just like the game. It's actually possible to unlock and purchase an item and unlock an achievement or two in the demo, but it's really a small flavor of the full game. Without the secrets, of course. The only difference is I haven't updated the demo to v.1.1 yet, so it doesn't have Chill mode in it.
Thanks again for taking interest in my game, I hope you have a great holiday!
At first, a lot! It took me a while to realize I could develop a method to automate the code/variables for the levels, but that meant I still had a lot to do on the front end. I tried to prune out a lot of words that would be tough to guess (the types you’d tell your friends to go grab the dictionary to check during a game of scrabble; real words, but not fun to guess). It was a fun learning process making the levels though!
Do you 1) own a Playdate console and 2) like word games with pick-up-and-play snack-sized puzzles?
CodeWordPlay is a four-letter word game exclusively for Playdate. Except CodeWordPlay is a little more than that. Is it a little like Wordle? Yes. Is it also nothing like Wordle? Also yes. It’s got a couple of unlockable items and plenty of surprises. I don’t want to ruin the fun by spoiling anything, but I’m very confident by the end you’ll agree that CodeWordPlay is *very* unique, and not like other word games. I hope you consider checking it out!
CodeWordPlay features:
- more than 400 levels
- 10 unlockable pieces of gear
- 10 pieces of loot (aka achievements)
- pick-up-and-play gameplay
- existential dread
- a few fun surprises
CodeWordPlay is just $4 and makes for a great complement to the Playdate's Season 1 games.
Enjoying this so far! However, you should have the “next” level unlock after you complete a level. When I turn the game off and come back to it, I have to redo the level I just beat instead of the one I’m currently on (1-7, which I’m not convinced there’s a solution for, it has me stumped).
Really nice, cute little puzzler!