lmao, not my favorite interaction style in execution lol... But i totally appreciate that you beared with the lack of instruction to give it a go :3 You know by now that I really appreciate your feedback Mister. your appreciate as well as others does make my day or night(depending) lol :3
Michael T Moreno
Creator of
Recent community posts
Thanks, I appreciate your giving it a go and being patient with it :3 as for why the projects were scrapped... ehhh it's complicated.(sorry)
That being said, nothing is really scrapped for me... I am working on something I cancelled in 2012/13; this project doesn't really resemble the version of it from then, but the idea is there; cancelled games tend to come back in spiritual successor or interpretive forms. using the word "Cancelled" is easier on me, to allow me to properly step away and refresh my mental health(which it always comes down too.) but again, these things are complicated in motivation. I'm really sorry I can't be more accommodating with this info... it just dives into info that I feel I really shouldn't share lest it affect the way the games are seen or reviewed. I'd rather the games not carry my "excuses"; if its not a good game, then I will have to try a different approach next time around rather than explain why its bad, thats for the reviews and gamers to tell me if they want.
Major thing though, I really appreciate you asking; out of minor curiosity or etc... I just am happy to see that people wonder why. also, I really appreciate that you have given my games a try... and left feedback, that really does help; again, I am so sorry I couldn't really answer your question and went on a bit of a tangent... but I kind of feel like I'd rather not have that tangent stay in my head lol.
Thank you again,
Mike :3
p.s.
I totally respect people feeling the game has a suuuuper slow start, I totally agree. There's a lot of stuff I will do differently if I go for this approach again :3(also, that was a concern I had while developing lol.) I have learned a lot developing this... and from the feedback as well. :3
##PREMIS##
You are an astronaut stranded beyond space and time, drifting further and further away from concepts of reality. You must guide your ship through a series of environments, pushing walls and luring enemies into traps to survive in hope of finding your way back home.
feel free to to let me know what you think, I'm always Listening :3
hey Danny,
lol that's a pretty tough pick... they both have issues lol. Imaginary is more of a slog to play through if your not up for the visual novel type of game... and an evening alone is missing a lot; from story text, to audio... but is more of a game. I have no idea lol to be honest. I guess imaginary, it's complete with more direction than the other. Thanks again for taking an interest again bt 👍👍 it's really appreciated 🤗
Hey, so happy you're interested in playing it... also,
I totally appreciate the gesture of asking for my permission to play the game "publicly"...
feel free, It's totally okay in my eyes to do so(I guess I should limit that to my games, but in general also.) :3 good or bad(enjoyed or not), it's no problem :) Just happy to see that you're interested in the concept.
when you post the video, or start your live stream, if you're doing that... shoot me a link through email or here... would love to be apart of the audience :3
hope you have a great night :3
~Mike.M
Hey Danny,
Glad you found it interesting enough to give it a go, sorry that you fell through the level lol... you are awesome for the posting the playthrough :3 I enjoyed the vid a ton, thanks for that :3
I am happy you played as much as you did, and actually read through the dialogue, lol not my favorite part of the vid; I am not crazy about the direction I took the game in really.
again, sorry it pretty much broke on you, but glad you gave it the attention you did. I really appreciate that :3 it really does help me learn and grow as a developer :)
hey,
sooo sorry it took me so long to reply... just caught up in some stuff at the moment...
I am so sorry the game doesn't display as expected... I sadly don't have a fix for that issue, as common as it is. Its really an example of unnecessary choices that turned out to be very poor in retrospect... I chose to not display the resolution(quality) selection window unity displays by default... and because of that... the only fix is not even an option. I am sooooo sorry about that... and unfortunately I cancelled development, so there just simply won't be a fix because the files are trashed...
I am just happy that you found it appealing... and am sorry that you could not play it.
I just hope life is in a good place for you and continues to be in such a place...
Take care; thank you so very much for your interest,
~Mike.M
hey, I am so happy that you gave it a chance... it totally made my day :3. Im so sorry you got stuck, the game is super dialogue heavy and really requires you to read through the text to find out the solution to some puzzles... but yeah... Its my first sort of legitimate usual novel... thing... so i guess I figured it was going to be rough... and sort of boring; but all that aside...
*****Spoilers*****
to progress from where you were... The person in the chair ends the dialogue with a memory of dying... referring to only seeing lights on the ceiling move from the bottom of his vision... to the top... while being rolled down a corridor on a bed.
SOLUTION
so all you have to do is look as far up at the ceiling from one end of the hall... then move to the other end while still looking up at the lights.
again, sooooo sorry you got stuck... there was tons of stuff I didn't consider before cancelling development.. like leaving the dude in the chair, rather than having him disappear and stuff... but yeah; I am just still so happy you gave it the chance you did. Thank you soon much, its really appreciated :3
Take care and thanks for your time,
~Mike.M
p.s.
sorry it took me so long to respond... I am currently locked away in isolation working on a new game for iOS... lol :3