nope :]
Mildawg
Creator of
Recent community posts
To start, my favorite character was definitely Tiller because his text is very hilariously and literally typed out. I think that if you do opt to add a translation of his text to the game, then it should be toggle-able since I found it really enjoyable to take a moment to translate it myself on the harder parts. And yes, I'd enjoy seeing him more. :]
The textbox design is fine, I doubt anyone would complain to any extent about it. I feel like trivial things like that are for the creator to worry about stylistically and are much less noticeable from the player's pov.
Make sure not to feel obligated to pump out progress updates or find it necessary to keep a steady progress schedule. Making the best game you can is way more important than feeding fans/being consistent. :] Get well soon!
Pronoun selection is already becoming a very supported concept, and I agree that it's a good idea. As for the music, I'm usually quite picky when it comes to musical ambiance (I tend to quickly make a judgement and mute to play my own music), but I actually really enjoyed the music from the demo. It was nice and subtle. It didn't cross my mind to mute it at all, so I have reason to believe that you know how to pick good background music.
For the number of choices, I always feel like 3 is the sweet spot. It makes choosing less of a gamble than 4 but more of a personalized experience than 2. Hopefully I share this and my other sentiments with other players and my feedback is helpful. <3 I hope making this game has been enjoyable for you. :]
love games like this. unapologetically odd and nonsensical. that being said, i made what sense of it i could and got what i believe to probably be considered the "best" ending (by noclipping, because i dont know how to traverse the maze or make money). i dont understand the angel function, was there an angel upgrade i could have picked up? regardless, i look forward to playing more of your games :]]]
!!SPOILERS!!
For anyone wondering why they can't get the 14th ending (even after getting all endings + variations), you may need to get the "EATEN" ending SPECIFICALLY by going to the mouth room with the lighter but not the pill. Get the ending by feeding the mouth a random item. For some reason it doesn't award the poster when you die by reaching for the CD. Hope this helps.
What a great and hearty demo! I didn't expect that this game would have nearly as much gameplay depth as it turned out to have. I'm a big fan of the weekly system it has going. The art is not only great, but also abundant with many backgrounds and sprites. It's definitely worth the time spent, and I'm looking forward to future developments.
Played this one a day or two ago and it's still fresh on my mind. I'm a bit biased towards simple collecting games and this did a great job at scratching the itch. I opened the game again after beating it to get the pearls that weren't required of me and was very pleased to get one of those voiced existential quotes I would have woefully missed otherwise. I very much second the other peoples' sentiment that this would be great as a paid-game length experience. This is the third game of yours that successfully entertained my stubborn, childish attention span. Thank you, Yatoimtop!
Slowly going through each of your games (and other media) since I enjoyed your latest one so much. I'm very happy that both games I've played so far were very, very good. It's impressive how so far you've had such inspired and unique gameplay/mechanics rather than sticking to trends. I played this one twice from start to finish to get both endings and am extremely pleased. Also! your use of all-lowercase characters for the protagonist is something I LOVE to see. It's such a great and subtle way to make your characters feel a bit more dynamic. I'm quickly becoming a big fan, yatoimtop!
Unbelievably good. It's a crime that this game is free. I've been sharing it with my friends and watching it get played never gets old. The option to make things easier made the game accessible to my skill-challenged associates and scarier for the friends willing to play with vanilla options. There's a great amount of build-up and the end made everything tie together in the best way. Also, the atmosphere overall is AWESOME. It's an exceedingly enjoyable game, and I hope it inspires more of this genre of horror. I'll make sure to throw money at this dev as soon as I have it.
I introduced this to my friend recently and after watching them play I noticed all of the small touch-ups done since the first release. Genuinely impressed at how much those tiny fixes made the whole thing seem more like a polished product. It's really admirable to see that type of quality control and I'm definitely looking forward to future projects.
Hello! This is a big spoiler but I'm very invested and I want to make sure I've experienced everything there is to experience:
Is the secret cutscene the one that happens if you run into your house at the very end? If so, does that mean nothing happens in the area outside of town on the final day? I managed to get into the hole and search the area, but couldn't find anything.
Thank you so much for making this game! I look forward to your guys' further works!
this game is AWESOME! honestly so pleasantly surprised (though i guess i shouldnt be, i love rpgmaker games). a great game to play as a break from the lazier games i come across. im assuming all of these are default rpgmaker assets, but even so the writing and atmosphere is very nice and give its own charm.
I love the game so much and am currently in the process of getting all of the endings (hopefully). But I think I came across something the creator most likely didn't intend. At the end of the first work day on Earth you can see an email saying "call me on speakerphone when you talk to the alien" before the partner should know about the alien. I could be misinterpreting though! Thanks for making such an awesome game, AlgebraFalcon!