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miles12345

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A member registered May 13, 2024

Recent community posts

(4 edits)

Hi mate,
Great little trading game. I got Mount and Blade trading vibes from this. In any event, it had surprisingly in depth mechanics for something that took 3 days to make. The core mechanics were fun to play with and although I am usually not a fan of timers, the timer here played very well into the core mechanic - having a sense of urgency (while recognizing its a small indie game). So the goal of making a game 'fun' was achieved, well done!

In obiter, I loved the pig shop keeper (reminded me of Wonderboy 3) and the associated music in the pig shop. One suggested change would have been to infer where the items would get the best price. For example, create the nature of the trading locations based on what items would be in demand. For example, food would be in most in demand in a mine, seeds/farm equipment would be in most demand in a farm and weapons would be in most demand in a barracks.

good job

Its a funny game, but not good for repetitive stress injury in fingers

(1 edit)

This is nothing more than a simulation of the game creator's political fantasies and clear lack of understanding of how the world works.