Hello!
Saw your yt video and came to check it out.
First of all: awesome art style. The environments are amazing and its very nice that you made interactive elements like grass and stuff that fall and react to player.
In my experience i had an issue with inventory not showing the mouse pointer at first. Once i went back to options/exit screen it showed up again. Would be nice if there is for example e key to open things in the inventory menu.
My biggest concern here is the main character itself. Basically the feel of it a bit too chunky and clunky. Here are my guesses why.
1. Footsteps sound quite like its not a small mouse but like something on the bigger side. Also i noticed some sliding in the walk animation.
2. When you press dodge there's a feeling of unresponsiveness. Because you've set it up to be on tap and it doesn't dodge immediately once you press the button it almost feels like a charge rather than a quick action.
3. The animation of attack lacks agility. This is probably because it seems like he's just rotating about his up axis and not making any step sideways, or something along those lines.
4. Once you attack and if you press on a different direction it should probably attack the direction you are pressing towards instead of the currently facing direction. Otherwise you need to stop attacking wait for the character to turn and only then will you attack in the direction you actually want.
5. The model is super cute and i get it you want the main character to seem like an adventurer with a big backpack, but it also makes it feel like it's a very slow chunky character. This is very subjective though, because i can imagine a lot of people would find it very charming and endearing.
Hope you find any of this useful. Overall you're doing great!