There's a bug where Foxy can game end you even when the door is closed if the running sound starts while the door is open.
Milkshake8910
Recent community posts
Here's what I've gathered:
the amount xp per level is (kx)^10. For skills, that k value is about 0.01. Each job has a different k value. This essentially means that you need 1024x the xp to double a skill.
Most skills increase your stats linearly, and any skills that don't will instead increase your stats logarithmically. That means to increase the stat by 1, you have to multiply the skill by a certain amount. Each stat has a different base for the log. Bargaining's stat is a divider on prices, but the game only shows you the multiplier.
Alright, fine. I still think the creator is in the wrong for lying about the content of their game, and I think they will continue to be in the wrong as long as they continue doing it, and I don't think they'll stop until they're banned from Patreon. I understand that doing it will make them more money, but just because doing something makes you money doesn't mean it's right.
I think if you have enough time to download and play a porn game, you have enough time to hate it.
If you want to know about my personal life, it's been fine.
If you want to know about my personal life in relation to this topic, I'm doing fine now, and I was doing fine then. About a week ago, I was not doing fine. You can tell me it's all in my head, but that doesn't matter when I'm stuck with the same mind for the rest of my life.
Since there was a condition for killing only 8 enemies, maybe enemies killed through brawn don't affect kill count.
In my playthrough, I put a lot of points into brawn, wits, and agility for the skill checks. This meant I had to get rewards from areas I was severely underpowered in.
My solution was to just run from every enemy and hope for brawn kills. My instakill chance was always around 40%, and my flee chance was around 75%. That means only about 27% of my kills involved actual combat.
I should've known this game's an oldie. It reminds me of Oddwarg's Animal RPG.
leveling is SO SLOW later on. The leveling formula should be a polynomial, like in Vampire Survivors where it's quadratic (xp required for each level is 8n^2, where n is the level). You can get this effect by adding to the needed xp each time you level up. It seems like right now you're multiplying it by some constant each level, which means the pace always feels like it's slowing down, since no computer can handle an exponentially increasing number of enemies for an extended period.
Add a keyboard-only control scheme for laptop users. For the battle sections, the cursor could be controlled with WASD. Shift would make the cursor go faster, and enter would basically be left click. Right click could be ctrl + enter or maybe just alt. For the sex sections, A could be left and D could be right.
Also fix the itch page. It looks like this now:
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
You first have to beat the final boss. The code for the organic machine is at the end of the credits. The organic machine only does 2 things
1. fixes the shit ass fonts citizens of the expanse use
2. if activated at the start of the game, gives an early Glutton Emblem and EXP Scarab. As far as I'm aware, this is the only way to get all 4 EXP Scarabs.
Grinding is not necessary, but you will often have to fight a huge number of enemies while trying to unlock various secrets. Fights can drag on for a long time, especially on nightmare difficulty. Beating the game and all post-game content took me 34 hours! It would be nice if enemy spawns were halved and enemy rewards were doubled. A lot of the game is spent doing the same fights over and over.
I've noticed the same thing happen on mission 2 in particular. I think the game gets a whole beat ahead of the music by the end of that mission.
I don't think it's really possible to sync the gameplay and music unless one actually affects the other. For instance, Mother 3 has the music follow the beat patten in-game. I think a more reasonable approach would be to have certain points where the game resets the beat by checking what timestamp it has made it to in the music.
Given this only happens with some tracks, I'd guess it has something to do with the tempo not matching up with the framerate of the game. Unless the BPM evenly divides 3000 (assuming a fixed update rate of 50), you'd need a different delay between each beat. Common tempos that fail this test are:
80, 84, 88, 92, 96, 104, 108, 112, 116, 126, 132, 138, 144
Edit: just checked. The offending song is 120 BPM. I have no idea what the problem is.
English motherfucker. Do you speak it?
I know people with a special interest in rape aren't known for caring for people other than themselves. Maybe some day in the future, people will realize that the only way to curtail this kind of behavior is by threatening them economically. But who knows? Maybe Patreon staff have the time to look at every single report. I doubt it.
Oh yea sorry I'm not too happy when my gooning material has some bitch getting raped when the creator pinky-promised everything was consensual. And sorry that I'm just a little unhappy that porn is increasingly pushing people towards rape fetishism. And maybe I'm just a tad irritated when these furries have a whole fucking wholesome schtick when what their product is built on repackaging suffering as a fun outing. Call me fucking triggered. If only there was some kind of warning that could prevent that.
Could've at least put it on the itch.io page or at the very least used coded language. Sure it was profitable to lie in the game, but it wasn't profitable to "forget" on your itch page.
"But what if Patreon staff read the itch.io page and sees there's a content warning?" What if some asshole reads the itch.io page and sees there isn't?
A version of the combat system that works with keyboard only would be nice for laptop users. The most rudimentary idea is to just let the cursor be controlled by the arrow keys, but you could also add extra keys for using player attacks so people don't have to deal with the hassle of going up and down whenever they need to attack.