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Milldreadful

14
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11
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14
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A member registered Dec 03, 2022 · View creator page →

Creator of

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Thank you for the comments, so helpful!

I had to build the game to launch in a separate window because I couldn't get it to scale right in fullscreen. It's designed to be more square. I might have resolved the issue but have to try it on different screens to make sure it works as it should before uploading the new build.

I loved the dark, misty, dreamlike look of the game, matched with the soundtrack. Movement was smooth and the rocket was easy to control. The gem's glow looked tempting to collect.

A few times an asteroid materialized right in front of the rocket, causing me to crash so a bit of a spawning issue there. But other than that I really liked cruising around in your game!

Solid start, everything works as they should and it looks ready! Avoiding the asteroids and collecting stars is too hard and sometimes even impossible so needs little tweaks to make it more playable

Strong start! The menu was great looking with all the animations and effects and worked really well with the music to build up the tension. The asteroid fields were challenging and unpredictable but could be dodged after learning how the rocket responded to the controls.

I wanted the sideways movement to be little faster, as the stars got away from me with apparently the same speed as I was moving. At least it felt that way. But other than that I was a nice challenge!

What a fun looking game! the designs and the animations looked good, especially the rocket seemed to really zoom through the space.

Passing an asteroid was stressful because there isn't much time but it is doable. With a little practice and patience I was able to score pretty good. So a fun and challenging game experience!

The rocket design was fun and cute but can't say the same about any of the other objects *shudder*.  The background music really gives the player a sense of urgency and everything plays really well together!

It gave a nice challenge but wasn't too hard. I wanted a liiiittle bit more air in front of the rocket to prepare and react. The fuel meter was a nice touch and a welcome change from collecting stars/points. And it really made you save those boosts for when you actually needed it!

Visually pleasing! The buttons, the font, the rocket, atmosphere, all of it. 

The cooldown in sideways motion annoyed me at first but after a few tries it did give the game a nice extra challenge. Adding an indicator was a nice touch!

The background music matches perfectly to the visual look of the game. As does the rocket emerging from the volcano, which was really cool!

There isn't really much you can do when about to collide with an asteroid so maybe more movement options or tweaks to speed settings to give a bit more chance for the player to keep going.

Very nice idea!

The music and alarm after the hit were fun! As was the look of the menu. The planet looked vast and threatening and I really liked all the other space stuff sprinkled around.

Sideways movement was slow compared to the boost. The asteroids spawned aprubtly and a bit too close to the rocket, but there was still a fair chance to escape the crash.

The collectables and obstacles look a lot alike so wasn't sure if I should dodge or collect them. Maybe it was the lighting but then again I kinda liked the moody, gloomy atmosphere of the game which matched the music perfectly.

Gameplay itself was slow and easy so you could up the challenge to make it more rewarding. I also had a asteroid spawn right on top of me and lost the game.

A bit clumsy. Maybe scale the rocket down a bit or widen the space between asteroids so the player has a chance. Or give the rocket some more speed to get out of the way. Also the rocket was not centered which I though was because of my widescreen but apparently other people had the same experience.

The look and sounds are good. Collecting stars sound was slightly too loud. Loved the massive explosion when hit by an asteroid!

Works as it should and is a great start, just needs some tweaks for it to be more enjoyable!

I love the looks of the game and the music/sounds! Also the health bar was a great addition and the game could be harder because you can recover after taking a hit.

Started playing with one hand but had to switch to two, as I kept messing up moving right when I meant to boost. But that could just be me being uncoordinated.

Thanks for the comment! Thought about changing the control buttons (as they might be a bit akward) and maybe I will if I get more complaints about them haha!

Fixed the animation today so thanks to both commentators for making me aware. I was way too excited to release the game and didn't notice I forgot to change the animation when I flipped the rocket 180deg around.

Thank you! Background objects are definitely in the making whenever I have the time. 

I also fixed the spin animation today! Messed up when I flipped the rocket 180 deg so the nebula would be visible in the skybox and forgot to change the animation. Its a tiny detail but thanks for commenting to make me aware!