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Millimedia Games

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A member registered Nov 23, 2019 · View creator page →

Creator of

Recent community posts

This was a terrible idea

Are the sound effects meant to loop? Permanently?

(1 edit)

This is one of the games of all time

Clearly one of the games of all time. I love it.


However, you know what I do not love? The last segment in hard mode. I spent almost an entire hour dying over and over again and it was not enjoyable. Except it was because this game is amazing

351 days!!!!!!!!!

Hmmm

Hmm

Yes

y'know, it would've been smart if I had actually tested the build before going to bed

I was thinking of giving enemies a red outline, to show their enemies. Also hopefully them getting sprites will also help. But yes good point

Apex Legends

I don't remember making this

ARHAHRHAGHAAGDGDA

Any random thoughts that don't really need their own thread on discord

most of the content WILL come out in 1.4.1!!!!!

Cataclysm 2.0 community · Created a new topic General

general thread so you dont have to make a new thread to send a single message

the logo looks really good btw

snap to closest enemy

you should add aimbot too that would be funny

You might wanna make some higher quality ui assets as a small patch because they look a little bad tbh

it wasnt stressful wdym

wow very cool

yay

missiles should be nerfed

Required

Requires:

90 scrap

6 walls (60 scrap)

3 turrets (30 scrap)

Luna community · Created a new topic General

General comments

thanks! glad you like it. It's understandable that the game is a bit hard to understand, because a lot of the main features are early mockups of the ones that will be in the full game. Thanks for your interest!

"- the charge beam is 3 times stronger than a normal shot and takes one second to charge up . you can shoot 3 times / second  ( but this is not important because the combat system will be rebalanced in the next update anyways)"

It should still be a stronger attack, (maybe like 60 damage) but maybe with a drawback (like not being able to move while charging it)


"- you can press esc / start again to close the menu"

I didn't realize lol

(1 edit)

Wow, this game is so much better than when I played it a month ago! The level design is great, except there are a few times when you can fall all the way to the bottom of a room, which is annoying. I managed to defeat the boss, 'Runner' (at least I think that was the boss), and I think it needs a bit more attacks, because just charging at you gets a bit boring.

I notice that you can use the joystick on a controller during the game, but you can't in the menus. Being able to press 'B' to resume the game rather than navigating to the resume button in the pause menu would also be nice.

I also think the charge beam should do more damage, because it doesn't seem a lot stronger than the starting weapon, which it definitely should.

Other than that, great game! Excited for full release!

-Millimedia


EDIT: woops I called it rider for some reason lol

This game is great.

The only negative thing I could really say about this is about bugs. And the music. I like the sound effects, the music isn't too great, but I understand that most people aren't really skilled in this field. I like that you still tried, unlike a lot of games which is why I rate you a 4/5 in this field. I would like to point out that the red lasers from the eye boss don't actually damage the player, so it was kind of a pushover. 

Good job,

-Millimedia

It's a decent game, but has quite a few issues.

I like the concept, it's quite hard to get out a single fire. I was jetting around the place, trying to put the fire out but nothing was happening. I wasn't even sure if that was a fire I could put out. It was, I put it out eventually, but after I did I lost. D=.

The sounds are a bit too loud, but overall, still pretty good.


Also, I think squids squirt ink, not water.

lol


Well done,

-Millimedia

It's a decent game, but has quite a few issues.

I like the concept, it's quite hard to get out a single fire. I was jetting around the place, trying to put the fire out but nothing was happening. I wasn't even sure if that was a fire I could put out. It was, I put it out eventually, but after I did I lost. D=.

The sounds are a bit too loud, but overall, still pretty good.


Also, I think squids squirt ink, not water.

lol


Well done,

-Millimedia

Interesting game, I like the idea, but it needs a proper ending screen. I like how the enemies are randomized each time, and the bombs are a nice addition. It's a bit too eerily quiet, so maybe putting some sound effects would be nice. Maybe for a future project use something called sfxr, it's a free tool for making sound effects really easily.


Well done,

Millimedia